As the previous one, this update keep overwriting the 3 replay related cfg file in /cfg.
2013/5/2 Fletcher Dunn <fletch...@valvesoftware.com> > It doesn’t now. We’re working on a new executive script in Python.**** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *big john > *Sent:* Thursday, May 02, 2013 2:19 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] [hlds_linux] Optional updates available for TF2, > CS:S, DoD:S, and HL2:MP**** > > ** ** > > How does the auto update work with windows? **** > > On May 2, 2013 5:16 PM, "Fletcher Dunn" <fletch...@valvesoftware.com> > wrote:**** > > If the plugins are tightly coupled with particular builds, then they > probably should be versioned. The ServerVersion field found in steam.inf > uniquely identifies a build. It will change every update, even if the > PatchVersion does not. (This field is currently only in TF, but if this is > useful, we can easily add it to the other games.) I believe that somehow > associating any tightly-coupled plugin data with that identifier is the > best solution to this problem. > > Also, I think this problem is not really exclusive to optional updates. > Clients now only find servers with the matching version in the server > browser. So the urgency to delist "out of date" servers is greatly > reduced. In fact, the only real remaining reason we still do it is because > it is the only mechanism we have by which to signal automatic updates! > Once we've improved that channel of communication, we will be in a position > to make the transition across an update that requires changing the Patch > Version much more graceful. We have had feedback on many occasions from > this mailing list that the harsh transition that currently happens, > including the scramble to be the first to get your server up, was not a > desirable situation. It's definitely not a good experience for clients to > be dumped from server and start downloading the update in unison. > > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > Sent: Thursday, May 02, 2013 1:17 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, > and HL2:MP > > Well, I'm glad something is being done so that we can tell when optional > updates are pushed, because traditionally optional updates don't show up > > However, there's still one problem: The last two optional TF2 updates have > both required changes to mods (SourceMod and EventScripts to name two major > ones). However, since they're optional updates, we now need 3 different > sets of configurations for servers for these mods depending on which > optional updates they have. > > Oh, and there are 2 (or more?) different configurations for the other > three games depending on which optional updates they have. > > This becomes a serious problem very quickly. > > On Thu, May 2, 2013 at 2:57 PM, Fletcher Dunn > <fletch...@valvesoftware.com>wrote: > > > In general, I think our general policy is going to be to make all > > updates optional unless they need to be mandatory. Unless we know > > that a server crash is really widespread, we probably will not release > > it as mandatory and impose the attending disruption on the whole > community. > > > > We are working on some mechanisms so that you can tell (and gracefully > > roll over to) a new version when an optional update is released. > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose > > Sent: Thursday, May 02, 2013 11:54 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Optional updates available for TF2, CS:S, > > DoD:S, and HL2:MP > > > > And on that note, can we please get server crash fixes as required > > updates rather than optional updates? Clients already auto-update to > > the optional updates, but servers *don't*. > > > > On Thu, May 2, 2013 at 2:50 PM, Kyle Sanderson <kyle.l...@gmail.com> > > wrote: > > > > > Just a warning to those who update. There's a good chance due to the > > > class changes in this update your server will not function properly > > > with SourceMod and other addons that utilize static offsets. Until > > > the majority of servers update to this (3rd) optional update, I > > > don't believe there will be 3rd party support as there's no way to > > > discern > > versions (yet?). > > > > > > Thanks, > > > Kyle. > > > On 2 May 2013 11:24, "Fletcher Dunn" <fletch...@valvesoftware.com> > > wrote: > > > > > > > These updates have now been released in the main branch for all > games. > > > > The prerelease beta is now the same build as the main build. > > > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto: > > > > hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > > > > Sent: Wednesday, May 01, 2013 3:11 PM > > > > To: Half-Life dedicated Linux server mailing list ( > > > > hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 > > > > server mailing list (hlds@list.valvesoftware.com); > > > > hlds_annou...@list.valvesoftware.com > > > > Subject: [hlds] Prerelease updates available for TF2, CS:S, DoD:S, > > > > and HL2:MP > > > > > > > > Updates are available for the "prerelease" betas of TF2, CS:S, > > > > DoD:S, and HL2:MP. > > > > > > > > The update does not change the PatchVersion and will not be > > > > mandatory for servers. > > > > > > > > For CS:S, DoD:S, and HL2:MP, this syncs the engine with the latest > > > > TF2 release. Here are the github issues addressed by this build: > > > > > > > > Bugs with sv_pure, especially after second map change: > > > > https://github.com/ValveSoftware/Source-1-Games/issues/259 > > > > https://github.com/ValveSoftware/Source-1-Games/issues/341 > > > > https://github.com/ValveSoftware/Source-1-Games/issues/343 > > > > https://github.com/ValveSoftware/Source-1-Games/issues/345 > > > > > > > > User sprays not working: > > > > https://github.com/ValveSoftware/Source-1-Games/issues/127 > > > > > > > > [HL2DM] Game keeps forcing the combine_soldier model after the > > > > SteamPipe update > > > > https://github.com/ValveSoftware/Source-1-Games/issues/263 > > > > > > > > If no major problems are detected, we will release these builds as > > > > the official builds tomorrow. > > > > > > > > Most of the recent changes have been client-side fixes. > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > > > > > > -- > > Ross Bemrose > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > > -- > Ross Bemrose > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds**** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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