Switch to the unreal game engine, problem resolved, $100 please, thanks and 
you're welcome.
 
> Date: Sun, 1 Sep 2013 15:55:30 -0400
> From: violentcri...@convictgaming.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Steam Server Ports
> 
> I will start off with 100$ to whoever can fix this
> 
> On 9/1/2013 10:06 AM, Dominik Friedrichs wrote:
> > If you guys manage to set up the build environment for MM:S plugins 
> > (and know how to code in C) I'd be happy to supply my code so you can 
> > adapt that.
> > This solution does require a bit of fiddling (manual setup of an IPsec 
> > filter list and adapting the code to detect EXACTLY what you are 
> > looking for in a packet) so I would say its required for anyone 
> > wanting to use this solution to understand how it works and set it up 
> > themselves.
> >
> > On 2013/08/31 22:16, Nomaan Ahmad wrote:
> >> Hello Dominik,
> >>
> >> Could you please write that MM:S plugin? I am interested in it. Thanks
> >>
> >>
> >> On 31 August 2013 15:26, Dominik Friedrichs <d...@forlix.org
> >> <mailto:d...@forlix.org>> wrote:
> >>
> >>     In such a case I would write an MM:S plugin that hooks recvfrom,
> >>     checks the packet for size and then adds an IPSec rule when the
> >>     criteria is met. I had something like this in place on my servers
> >>     for the zero length UDP flood exploit which is now resolved.
> >>
> >>
> >>     On 2013/08/31 16:02, Calvin Judy wrote:
> >>
> >>         Yes, although ipsec wouldn't work in this situation because OP
> >>         needs to
> >>         drop packets with an invalid size.
> >>
> >>
> >>
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> >>
> >
> >
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> 
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