Seriously? Valve has sold out because they took away HTML MOTD from
quickplay (not even every connection, just the quickplay connections)?

You have a strange sense of scale.

-James


On Thu, Nov 7, 2013 at 3:09 PM, Hutch <hu...@halsplayground.com> wrote:

> And I wholly agree with you Asherkin, someone such as yourself who has
> spent so much personal time to this project should have some sort of feel
> such as I do. I guess what I am trying to convey is long gone are the days
> of communities having some sort of code. Whereas you wanted to kick the
> other communities butt by populating your servers, getting your admins on
> and actually playing and socializing. Building your community in that
> fashion, with hard work, time and personal commitment and investment.
>
> There was an unspoken rule that you told your admins you don't go to joe
> blows servers in an effort to recruit, rather, you put your efforts in to
> ones own servers and build your user base. Sure on occasion you had that
> one server operator gone rouge that started DDOS'ing your servers, or that
> one persistent stalker and it went away in a day or two. Now its script
> kiddies gone wild, quick-play and server farms popping up to run ads.
>
> Downward descent started when the hats and weapons came in drops versus
> achievements and became too numerous versus an occasional treat. In-game
> ads for money is just was the bitter cherry on top. Now we have the
> equivalent of TF2 WalMarts popping up on every corner and it has destroyed
> the foundation of a communal effort that supported Valve. Look at the ratio
> of updates and what they pertain towards and whats normally listed at the
> top of the list in an update. Valve felt like a grassroots effort that has
> now gone commercial. Oh hey, nothing wrong with inventing something cool
> and along the way getting rich and popular. But you can do it while keeping
> in touch with the independent guys that helped make it a success.
>
> Mayhaps Valve has lost touch.
> --
> Hutch
>
>
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