If that was the case, we'd be swimming in players right now. The sad truth of it is many people just don't care, they click and close it. It's a rather vocal, but smaller portion of people that vehemently hate ads with a passion and DC/blacklist servers with MOTD ads.
-------------------------------------------- On Fri, 11/8/13, Alexander Z <spacebur...@gmail.com> wrote: Subject: Re: [hlds] An open letter to Valve about MOTDs To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Received: Friday, November 8, 2013, 9:31 AM I'm not quite sure what the OP is rambling about, but if it is about removing html MOTDs from quickplay, here's the answer why. A majority of people, upon seeing advertising in the MOTD, will disconnect from the server. You might get some ad revenue, but you're not going to get any players. On 8 November 2013 01:11, James Haikin <jfrra...@gmail.com> wrote: What in the hell is Liquid Source talking about? This is a video game, not the presidency. Good lord. -James On Thu, Nov 7, 2013 at 4:00 PM, Weasel's Lair <wea...@weaselslair.com> wrote: IMH(f)O, variety is a big deal. Different server operators, with different tastes, results in different communities, to suit different players tastes. However, some players only like to play stock maps and deal with a pre-defined world-view of what is possible/expected in the behaviour game. QuickPlay helps those players/noobs/whatever find what they want. So, I definately see the value in QuickPlay. I just wish there was more of an equal footing between QuickPlay and non-QuickPlay in the interface. Maybe there should be two equal-size / equally-marketed buttons - "Find QuickPlay Game" and "Find Customized Game" or something like that. From a playing perspective, I think servers the enforce something that the player can not close (and have the audio stop when it closes) is a very bad thing. I think the MOTD changes aren't targeting advertising/donation schilling necessarily - so much as that "WTF? I can't close this shiz and start playing right now?" effect. On a side note, if you are paying $30 for a server that can only host a single TF2 dedicated server instance - you are paying too much! I am using a VPS provider and paying that much - but able to host multiple instances of TF2 (32-player), CS:S and several GoldSrc stufff. Contrary to what I expected, my VPS is working better than any normal "dedicated" I have ever rented. I also found that VPS's hosted on Virtuozzo or OpenVZ perform better than KVM ones (even with specific resources "dedicated" to the KVM machine) - again, the opposite of what I expected. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -----Inline Attachment Follows----- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds