You should create your own thread instead of hijacking this one though as
your comment is rather off topic.

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On Thu, Jul 2, 2015 at 3:48 PM, Crazed Gunman <bsr.crazedgun...@gmail.com>
wrote:

> Oh, the maturity of this mailing list sometimes. I mention being unable to
> unsubscribe from the mailing list, so someone kindly signs me up for many,
> many more. Thanks.
> On Jul 2, 2015 5:41 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:
>
>> I've given up on this a while ago.
>>
>> When the 1 year mark passed with no concessions for communities except
>> for quickpick that no one uses, it was safe to say that Valve doesn't care
>> about communities anymore. There is no sense of urgency as they let
>> player-bases carefully built up over several years be irreversibly
>> destroyed in a few months.
>>
>> We were just there to foot their hosting bill before they found out they
>> could make way more money by selling items. They have no sense of shame for
>> betraying the people that helped drive their profit margin up before
>> switching to microtransactions.
>>
>> The owner of TN now works at Valve, and I believe John here was the owner
>> of Nemu's stomping grounds (which has gone unpunished for years for not
>> labeling the bot "Brutus" as a bot in the browser). And we are still
>> getting even more anti-community features. Maybe now they see the official
>> servers as their own and the community ones as a threat to them now.
>>
>> The lesson here is clear and everyone should know: DO NOT invest your
>> time and enthusiasm into anything related to Steam or Valve will screw you
>> like they did with TF2.
>>
>> On Thu, Jul 2, 2015 at 2:42 PM, ics <i...@ics-base.net> wrote:
>>
>>> I have to agree also, getting scraps instead of the goodies. Why am i
>>> paying for servers anymore when they get alienated by Valve policies?
>>>
>>> That image there is really the best solution i've seen so far.
>>>
>>> -ics
>>>
>>>
>>> E. Olsen kirjoitti:
>>>
>>>> At this point, I have to agree with Alexander.
>>>>
>>>> I mean, cmon guys - in almost two years of "looking at alternatives"
>>>> you've got nothing to announce when it comes to helping community servers?
>>>> There have been quite a few viable alternative presented, to include this
>>>> one:
>>>>
>>>> http://i.imgur.com/tAmWXj6.png
>>>>
>>>> I've really been a staunch defender of the TF2 team to this point, but
>>>> this is just kicking all the good communities that are left while they're
>>>> down.
>>>>
>>>> Honestly, by the time you guys make community support a priority again,
>>>> it might be too late.
>>>>
>>>> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <mc...@doctormckay.com
>>>> <mailto:mc...@doctormckay.com>> wrote:
>>>>
>>>>     The blow would be lessened if you would go ahead and set "any
>>>>     server" as the default for Quickplay instead of official servers
>>>>     only. That was supposed to be a "temporary", "nuclear solution"
>>>>     after all.
>>>>
>>>>     On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>>>>     <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>>>>
>>>>         Hey guys, with today's update we're introducing a few new
>>>>         features that will impact servers, and I just wanted to give
>>>>         you guys a heads up.
>>>>
>>>>         There is a new quickplay category, featured, that represents
>>>>         the featured maps for a given campaign. In order to have your
>>>>         server in this category, you need to be running the mapcycle
>>>>         mapcycle_featured_maps.txt, and have the special string
>>>>         'featured' in your quickplay tags.
>>>>
>>>>         Today's update also introduces contracts, which currently
>>>>         require players be on official servers to complete.
>>>>         Unfortunately, our current setup makes it very difficult to
>>>>         restrict features like this other than in an all-or-nothing
>>>>         manner, and we determined this was necessary to protect the
>>>>         system from immediate abuse.
>>>>
>>>>         We agree this is not ideal. We are continuing the look at the
>>>>         situation with community servers and how we can better support
>>>>         passionate communities, but currently have nothing to announce.
>>>>
>>>>         - JohnS
>>>>
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>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
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>>>> please visit:
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>>>>
>>>
>>>
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>>
>>
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