Fact is I don't believe they care anymore, mostly motivated on ways to make more profit than community support :(.
On 3 September 2015 at 07:58, Rowedahelicon <theoneando...@rowedahelicon.com > wrote: > To be honest I forgot they even said it, and I'm usually way on top of > this stuff. I've been preparing to close down my servers if I can't figure > out a good advertising campaign, the silence has gotten deafening. > > On Thu, Sep 3, 2015 at 12:05 AM, HD <ad...@gamerscrib.net> wrote: > >> They won’t reply, nor will anything be changed with Valve servers. >> >> Personally I’d like to see the amount of them cut in half and I believe >> the suggestion was to remove it from defaults after a specified amount of >> time played but as I said…never happen. >> >> >> >> Replying as you did just makes me feel like something will happen, kinda >> like waiting for a unicorn to appear. >> >> >> >> *From:* hlds-boun...@list.valvesoftware.com [mailto: >> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Alexander Corn >> *Sent:* Wednesday, September 02, 2015 11:57 PM >> *To:* Half-Life dedicated Win32 server mailing list >> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update >> >> >> >> >We agree this is not ideal. We are continuing the look at the situation >> with community servers and how we can better support passionate >> communities, but currently have nothing to announce. >> >> So how's it coming? It's been a few months now and as usual, nothing has >> happened. I know that as without being a server op, I would find Valve >> servers distasteful. There's something about being votekicked for killing >> players on the other team that just makes the gameplay experience >> unsatisfactory. >> >> >> >> Thanks, >> >> Alexander "Dr. McKay" Corn >> >> >> >> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <jo...@valvesoftware.com> >> wrote: >> >> Hey guys, with today's update we're introducing a few new features that >> will impact servers, and I just wanted to give you guys a heads up. >> >> There is a new quickplay category, featured, that represents the featured >> maps for a given campaign. In order to have your server in this category, >> you need to be running the mapcycle mapcycle_featured_maps.txt, and have >> the special string 'featured' in your quickplay tags. >> >> Today's update also introduces contracts, which currently require players >> be on official servers to complete. Unfortunately, our current setup makes >> it very difficult to restrict features like this other than in an >> all-or-nothing manner, and we determined this was necessary to protect the >> system from immediate abuse. >> >> We agree this is not ideal. We are continuing the look at the situation >> with community servers and how we can better support passionate >> communities, but currently have nothing to announce. >> >> - JohnS >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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