Fact is I don't believe they care anymore, mostly motivated on ways to make
more profit than community support :(.

On 3 September 2015 at 07:58, Rowedahelicon <theoneando...@rowedahelicon.com
> wrote:

> To be honest I forgot they even said it, and I'm usually way on top of
> this stuff. I've been preparing to close down my servers if I can't figure
> out a good advertising campaign, the silence has gotten deafening.
>
> On Thu, Sep 3, 2015 at 12:05 AM, HD <ad...@gamerscrib.net> wrote:
>
>> They won’t reply, nor will anything be changed with Valve servers.
>>
>> Personally I’d like to see the amount of them cut in half and I believe
>> the suggestion was to remove it from defaults after a specified amount of
>> time played but as I said…never happen.
>>
>>
>>
>> Replying as you did just makes me feel like something will happen, kinda
>> like waiting for a unicorn to appear.
>>
>>
>>
>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Alexander Corn
>> *Sent:* Wednesday, September 02, 2015 11:57 PM
>> *To:* Half-Life dedicated Win32 server mailing list
>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>>
>>
>>
>> >We agree this is not ideal. We are continuing the look at the situation
>> with community servers and how we can better support passionate
>> communities, but currently have nothing to announce.
>>
>> So how's it coming? It's been a few months now and as usual, nothing has
>> happened. I know that as without being a server op, I would find Valve
>> servers distasteful. There's something about being votekicked for killing
>> players on the other team that just makes the gameplay experience
>> unsatisfactory.
>>
>>
>>
>> Thanks,
>>
>> Alexander "Dr. McKay" Corn
>>
>>
>>
>> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <jo...@valvesoftware.com>
>> wrote:
>>
>> Hey guys, with today's update we're introducing a few new features that
>> will impact servers, and I just wanted to give you guys a heads up.
>>
>> There is a new quickplay category, featured, that represents the featured
>> maps for a given campaign. In order to have your server in this category,
>> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
>> the special string 'featured' in your quickplay tags.
>>
>> Today's update also introduces contracts, which currently require players
>> be on official servers to complete. Unfortunately, our current setup makes
>> it very difficult to restrict features like this other than in an
>> all-or-nothing manner, and we determined this was necessary to protect the
>> system from immediate abuse.
>>
>> We agree this is not ideal. We are continuing the look at the situation
>> with community servers and how we can better support passionate
>> communities, but currently have nothing to announce.
>>
>> - JohnS
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to