If no one at Valve really cared, then official servers wouldn't have been
removed from the browser, even if it was only for a few days. From what I
heard, there are only a few people left on the TF team, and at least one of
them is anti-community. The removal of official servers from the list was
probably done by a junior employee which is why it got reversed.

I agree there's not much chance something will change, which is why I only
bothered to reply to this thread a month later. But we know there's at
least one person that might care.

And at the very least, we can keep reminding people not to devote too much
time and effort into anything related to Valve because they will wipe out
community servers built up over years without hesitation just like they did
in TF2.

If you are involved or thinking about being involved (workshop, websites,
servers)  in the Valve ecosystem (Dota2, CS:GO) you might want to think
twice about spending too much effort into what you are doing.

On Tue, Aug 4, 2015 at 6:34 AM, Andreas Willinger <aw...@gmx.at> wrote:

> Yea, also got one.
>
>
>
> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Paul
> *Gesendet:* Dienstag, 04. August 2015 15:06
>
> *An:* Half-Life dedicated Win32 server mailing list
> *Betreff:* Re: [hlds] Optional TF2 update released
>
>
>
> Although off topic, is anyone here getting any spam or similar email from
> someone named 'Amy Happy'? I've had two emails via this mailing list from
> this person in the last few hours.
>
>
>
> On 4 August 2015 at 12:41, Andreas Willinger <aw...@gmx.at> wrote:
>
> Oh look, another ignorant person. Guess you never ran any TF2 servers then.
>
>
>
> *Von:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *Im Auftrag von *Brian Riedel
> *Gesendet:* Dienstag, 04. August 2015 13:03
> *An:* Half-Life dedicated Win32 server mailing list
> *Betreff:* Re: [hlds] Optional TF2 update released
>
>
>
> Seriously, this. If your servers can't retain people, then that's a
> problem with the strength of your community, not with the updates to
> quickplay.
>
>
>
> On Tue, Aug 4, 2015 at 6:58 AM, Rovanion Luckey <rovanion.luc...@gmail.com>
> wrote:
>
> Is there an email list on which I can get the update announcements and
> without the constant whining?
>
>
>
> 2015-08-04 12:54 GMT+02:00 Rowedahelicon <theoneando...@rowedahelicon.com
> >:
>
> Can I get a confirmation my emails go in?
>
> Anyway, wait until Dota II stops being popular, that's where the money is
> and that's where the focus is! Thing is is that the TF2 community as a
> whole doesn't seem to understand why TF2 is as bad as it is, far too many
> people think that everyone Valve does is for the best and that they're
> never wrong ever. The response may be more effective if a much larger
> portion of the community raise their voice about it.
>
>
>
> On Tue, Aug 4, 2015 at 5:32 AM, Paul <ubyu....@gmail.com> wrote:
>
> Since Valve appears to have more or less confirmed their lack of support
> towards communities these days I haven't bothered spending a single
> penny/cent on games such as Team Fortress 2, especially not on these
> contracts. I also asked a good number of my friends to see what their
> opinion was and quite a number of them aren't either apparently. It's so
> disappointing to see that a company who originally developed great games
> has gone from being open and fair to being closed and apparently mostly
> interested in ways to pull more cash from their games. There are so many
> good ideas here which are being ignored, as workarounds. If things ever
> changed for the better then I, along with quite a number of other people
> I'm sure, would be motivated in buying items on games such as Team Fortress
> 2 again. Come on Valve, open your mind to us - the community which made
> Team Fortress 2 towards what it is today (prior to it beginning to lose
> support for the community servers)! Somewhere you must surely care about
> them still?
>
>
>
> On 4 August 2015 at 04:40, Rowedahelicon <theoneando...@rowedahelicon.com>
> wrote:
>
> Oh they know the setup is unfair, they said so from the very start a few
> years ago, and last year they promised they'd give us a middle ground. They
> don't care you see, Valve employees have said how money drives direction at
> Valve now, and Valve servers mean less modding means more money.
>
>
>
> On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson <thepauls...@gmail.com>
> wrote:
>
> The TF2 team, in a misguided effort to silence all complaints, ended up
> making poor decisions that are killing community servers.
>
>
>
> The truth is, whatever you do, someone is going to complain about
> something. You blocked ads from being displayed for people connecting
> through quickplay? One down. But now there are people complaining about
> contracts and saying they don't want CS:GO garbage in their game. Are you
> going to remove that too? Of course not.
>
>
>
> So far you have been unfairly accommodating to the type of players that
> can't even be bothered to type "valve" in the server browser at the expense
> of everyone else. What happened to letting people decide for themselves? If
> people do not like a server for having reserved slots or ads, then they
> will not return, and the server will have fewer players.
>
>
>
> The fact that you hid official servers from the browser, at least for a
> couple days, proves that you know the current setup to be unfair and not
> the best experience for the players who don't like official servers. Please
> don't wait another year to fix this.
>
>
>
> If people are actually use the browser to find official servers, then I
> would suggest having a toggle for that on the browser, defaulted to off.
> However to see any real change, the official server toggle on the quickplay
> GUI should automatically be turned off after a few hours. That would still
> guarantee that new players know what a vanilla experience is.
>
>
>
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>
>
> --
>
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
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>
>
>
> --
>
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
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