The Gargoyle coin does count stats on community servers, even getting soul
gargyoles to spawn on my own server.

So it's just the "contracts" that can't be done on them.

On Thu, Oct 29, 2015 at 8:55 PM, Alexander Corn <mc...@doctormckay.com>
wrote:

> All TF2 community servers right now: 18,631 players
> All Valve Halloween servers right now: 21,047 players
>
> Talk is cheap. Please follow through on what you promise.
>
> Why can't these Merasmissions be completed on community servers? The
> cosmetics that they drop are untradable and uncraftable. There is literally
> no potential for abuse, unless for some reason Valve cares about the stats
> on the gargoyle coin (and they've never cared about farmed stranges in the
> past).
>
> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> Hey guys, with today's update we're introducing a few new features that
>> will impact servers, and I just wanted to give you guys a heads up.
>>
>> There is a new quickplay category, featured, that represents the featured
>> maps for a given campaign. In order to have your server in this category,
>> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
>> the special string 'featured' in your quickplay tags.
>>
>> Today's update also introduces contracts, which currently require players
>> be on official servers to complete. Unfortunately, our current setup makes
>> it very difficult to restrict features like this other than in an
>> all-or-nothing manner, and we determined this was necessary to protect the
>> system from immediate abuse.
>>
>> We agree this is not ideal. We are continuing the look at the situation
>> with community servers and how we can better support passionate
>> communities, but currently have nothing to announce.
>>
>> - JohnS
>>
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>>
>
>
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