No, it wouldn't have just said TF2 otherwise.

On Sat, May 14, 2016 at 5:46 PM Chick8ed <chick...@gmail.com> wrote:

> Will this affect other Source engine games like Garry's Mod or HL2:DM?
>
> On Fri, May 13, 2016 at 3:51 PM, John Schoenick <jo...@valvesoftware.com>
> wrote:
>
>> Hey everyone,
>>
>> I wanted to give a heads-up about some upcoming changes to the way server
>> accounts work in TF.
>>
>> In an future update, we are going to be introducing features that will
>> only be available to game servers that have a registered game server
>> SteamID, via the Game Server Login Token (GSLT) system.  This system has
>> existed for some time, but is currently only used in TF for persistent
>> favouriting in the server browser.  It has also gained some more
>> restrictions recently that you should be aware of.
>>
>> - Game server accounts are tied to an owning Steam user account
>> - This Steam account must not be currently community banned or locked.
>> - This Steam account must not be limited
>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
>> - This Steam account must have a qualifying registered phone
>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>
>> .
>> - Game servers that violate the community guidelines for the game they
>> are hosting may have their access suspended or revoked.
>> - Game server account suspensions or bans also apply to *all* other game
>> servers tied to said Steam user
>>
>> More info and management tools are here:
>> https://steamcommunity.com/dev/managegameservers
>>
>> For TF specifically, being free-to-play, access to some upcoming features
>> may eventually depend on the qualifications the owning Steam user account.
>> So, while creating dedicated individual user accounts to own individual
>> game servers is possible, it may lead to an increased burden in the
>> future.  We recommend game server accounts be registered to the Steam
>> account of the acting server owner -- GSPs should require clients to
>> provide their own tokens.
>>
>> This change will allow us to have a greater level of confidence in game
>> servers, by making it easier to revoke access for bad actors and better
>> tying game servers to their owners.  The increased persistence gives us
>> many more opportunities to assign trust to community servers, and to
>> provide them access to features that would otherwise be too open for
>> abuse.  It also provides a much better mechanism for dealing with abuse
>> than the current IP-ban system that is both less effective and more painful
>> for server providers that share IPs between clients.
>>
>> We will have more information once we are ready to begin rolling out
>> these features, but I wanted to send this heads up such that current admins
>> and server providers can look into integrating this support into their
>> setups.
>>
>> Let me know if you have any questions or concerns and I will try to
>> address them,
>> - Neph
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to