They are saying that you'll only need a gameserver account for "new
features". I'm hoping that these features are inclusion in Quickplay
without the need for players to toggle an obscure setting. So they won't
need to add a gameserver account probably.

Of course, that isn't an answer to whether or not those servers could
possibly face any repercussions if they do (as there are other benefits as
well that don't involve Quickplay).

On Fri, May 13, 2016 at 5:57 PM, Tohru Adachi <tohruada...@8chan.co> wrote:

> There's a well known server chain that does this, although on
> non-Quickplay servers. My question being that will this chain face action
> from Valve when the GSLT system comes into effect?
>
>
> On 13/05/2016 22:55, ics wrote:
>
>> If you do this, you should be banned off from running servers. Those
>> people don't own the items that you give them against money.
>>
>> Those are against quickplay rules, you shouldn't be connected to
>> quickplay at all if you do this.
>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>
>> "Granting or modifying economy items, or taking actions that devalue
>> players' items, or interfering with the TF2 economy"
>>
>> -ics
>>
>> Tohru Adachi kirjoitti:
>>
>>> What about communities which allow players to donate in exchange for
>>> manipulating their equipped items i.e. adding an unusual particle to an
>>> equipped cosmetic?
>>> Will action be taken against these servers?
>>>
>>> On 13/05/2016 22:13, John Schoenick wrote:
>>>
>>>> While spoofing ownership of econ items remains against community rules,
>>>> TF has a client-side system to mitigate this and it is not currently a
>>>> widespread issue. We are not currently planning on adding any new
>>>> restrictions on custom gamemodes etc..
>>>>
>>>>
>>>> *From:* A Fearts
>>>> *Sent:* Friday, May 13, 2016 1:12PM
>>>> *To:* Half-life Dedicated Win32 Server Mailing List
>>>> *Subject:* Re: [hlds] TF2 - Upcoming game server account requirements
>>>>
>>>>
>>>> Maybe it isn't a worry for you if you are running completely vanilla
>>>> quick play servers. However, for someone like myself who runs custom game
>>>> modes it's very troubling. For example if they start banning TF2Items based
>>>> plugins or custom player skins. If you saw what happened in CS:GO with the
>>>> mass bans there then you would be concerned also.
>>>>
>>>> On Fri, May 13, 2016 at 4:03 PM, Chase McIntyre <
>>>> chasenmcint...@gmail.com <mailto:chasenmcint...@gmail.com>> wrote:
>>>>
>>>>     How does this worry you? What exactly is your argument?
>>>>
>>>>     On Fri, May 13, 2016 at 4:00 PM, A Fearts
>>>>     <joewatshis...@gmail.com> wrote:
>>>>
>>>>         Makes me very worried. If you saw how they were handling bans
>>>>         on "bad" accounts in CS:GO you would be worried too.
>>>>
>>>>         On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com>
>>>>         wrote:
>>>>
>>>>             This sounds promising :)
>>>>
>>>>             On May 13, 2016 3:51 PM, "John Schoenick"
>>>>             <jo...@valvesoftware.com> wrote:
>>>>
>>>>                 Hey everyone,
>>>>
>>>>                 I wanted to give a heads-up about some upcoming
>>>>                 changes to the way server accounts work in TF.
>>>>
>>>>                 In an future update, we are going to be introducing
>>>>                 features that will only be available to game servers
>>>>                 that have a registered game server SteamID, via the
>>>>                 Game Server Login Token (GSLT) system.  This system
>>>>                 has existed for some time, but is currently only used
>>>>                 in TF for persistent favouriting in the server
>>>>                 browser.  It has also gained some more restrictions
>>>>                 recently that you should be aware of.
>>>>
>>>>                 - Game server accounts are tied to an owning Steam
>>>>                 user account
>>>>                 - This Steam account must not be currently community
>>>>                 banned or locked.
>>>>                 - This Steam account must not be limited
>>>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
>>>>                 - This Steam account must have a qualifying
>>>>                 registered phone
>>>> <
>>>> https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english
>>>> >.
>>>>                 - Game servers that violate the community guidelines
>>>>                 for the game they are hosting may have their access
>>>>                 suspended or revoked.
>>>>                 - Game server account suspensions or bans also apply
>>>>                 to *all* other game servers tied to said Steam user
>>>>
>>>>                 More info and management tools are here:
>>>> https://steamcommunity.com/dev/managegameservers
>>>>
>>>>                 For TF specifically, being free-to-play, access to
>>>>                 some upcoming features may eventually depend on the
>>>>                 qualifications the owning Steam user account. So,
>>>>                 while creating dedicated individual user accounts to
>>>>                 own individual game servers is possible, it may lead
>>>>                 to an increased burden in the future.  We recommend
>>>>                 game server accounts be registered to the Steam
>>>>                 account of the acting server owner -- GSPs should
>>>>                 require clients to provide their own tokens.
>>>>
>>>>                 This change will allow us to have a greater level of
>>>>                 confidence in game servers, by making it easier to
>>>>                 revoke access for bad actors and better tying game
>>>>                 servers to their owners. The increased persistence
>>>>                 gives us many more opportunities to assign trust to
>>>>                 community servers, and to provide them access to
>>>>                 features that would otherwise be too open for abuse.
>>>>              It also provides a much better mechanism for dealing
>>>>                 with abuse than the current IP-ban system that is
>>>>                 both less effective and more painful for server
>>>>                 providers that share IPs between clients.
>>>>
>>>>                 We will have more information once we are ready to
>>>>                 begin rolling out these features, but I wanted to
>>>>                 send this heads up such that current admins and
>>>>                 server providers can look into integrating this
>>>>                 support into their setups.
>>>>
>>>>                 Let me know if you have any questions or concerns and
>>>>                 I will try to address them,
>>>>                 - Neph
>>>>
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>>>
>>>
>>>
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