As long as they keep banning abusive servers like ElitePowered (which was hilarious) then I am fine with this new system.
On Fri, May 13, 2016 at 4:00 PM, A Fearts <joewatshis...@gmail.com> wrote: > Makes me very worried. If you saw how they were handling bans on "bad" > accounts in CS:GO you would be worried too. > > On Fri, May 13, 2016 at 3:53 PM, 1nsane <1nsane...@gmail.com> wrote: > >> This sounds promising :) >> On May 13, 2016 3:51 PM, "John Schoenick" <jo...@valvesoftware.com> >> wrote: >> >>> Hey everyone, >>> >>> I wanted to give a heads-up about some upcoming changes to the way >>> server accounts work in TF. >>> >>> In an future update, we are going to be introducing features that will >>> only be available to game servers that have a registered game server >>> SteamID, via the Game Server Login Token (GSLT) system. This system has >>> existed for some time, but is currently only used in TF for persistent >>> favouriting in the server browser. It has also gained some more >>> restrictions recently that you should be aware of. >>> >>> - Game server accounts are tied to an owning Steam user account >>> - This Steam account must not be currently community banned or locked. >>> - This Steam account must not be limited >>> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>. >>> - This Steam account must have a qualifying registered phone >>> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english> >>> . >>> - Game servers that violate the community guidelines for the game they >>> are hosting may have their access suspended or revoked. >>> - Game server account suspensions or bans also apply to *all* other game >>> servers tied to said Steam user >>> >>> More info and management tools are here: >>> https://steamcommunity.com/dev/managegameservers >>> >>> For TF specifically, being free-to-play, access to some upcoming >>> features may eventually depend on the qualifications the owning Steam user >>> account. So, while creating dedicated individual user accounts to own >>> individual game servers is possible, it may lead to an increased burden in >>> the future. We recommend game server accounts be registered to the Steam >>> account of the acting server owner -- GSPs should require clients to >>> provide their own tokens. >>> >>> This change will allow us to have a greater level of confidence in game >>> servers, by making it easier to revoke access for bad actors and better >>> tying game servers to their owners. The increased persistence gives us >>> many more opportunities to assign trust to community servers, and to >>> provide them access to features that would otherwise be too open for >>> abuse. It also provides a much better mechanism for dealing with abuse >>> than the current IP-ban system that is both less effective and more painful >>> for server providers that share IPs between clients. >>> >>> We will have more information once we are ready to begin rolling out >>> these features, but I wanted to send this heads up such that current admins >>> and server providers can look into integrating this support into their >>> setups. >>> >>> Let me know if you have any questions or concerns and I will try to >>> address them, >>> - Neph >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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