I'm surprised Steam Mobile Authenticator isn't a requirement, but i suppose
confirmed phone numbers are good enough from "is this guy trustworthy?"
perspective.

Sounds like our servers are all set up and ready for this then. :)

On Fri, May 13, 2016 at 9:51 PM, John Schoenick <jo...@valvesoftware.com>
wrote:

> Hey everyone,
>
> I wanted to give a heads-up about some upcoming changes to the way server
> accounts work in TF.
>
> In an future update, we are going to be introducing features that will
> only be available to game servers that have a registered game server
> SteamID, via the Game Server Login Token (GSLT) system.  This system has
> existed for some time, but is currently only used in TF for persistent
> favouriting in the server browser.  It has also gained some more
> restrictions recently that you should be aware of.
>
> - Game server accounts are tied to an owning Steam user account
> - This Steam account must not be currently community banned or locked.
> - This Steam account must not be limited
> <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>.
> - This Steam account must have a qualifying registered phone
> <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english>
> .
> - Game servers that violate the community guidelines for the game they are
> hosting may have their access suspended or revoked.
> - Game server account suspensions or bans also apply to *all* other game
> servers tied to said Steam user
>
> More info and management tools are here:
> https://steamcommunity.com/dev/managegameservers
>
> For TF specifically, being free-to-play, access to some upcoming features
> may eventually depend on the qualifications the owning Steam user account.
> So, while creating dedicated individual user accounts to own individual
> game servers is possible, it may lead to an increased burden in the
> future.  We recommend game server accounts be registered to the Steam
> account of the acting server owner -- GSPs should require clients to
> provide their own tokens.
>
> This change will allow us to have a greater level of confidence in game
> servers, by making it easier to revoke access for bad actors and better
> tying game servers to their owners.  The increased persistence gives us
> many more opportunities to assign trust to community servers, and to
> provide them access to features that would otherwise be too open for
> abuse.  It also provides a much better mechanism for dealing with abuse
> than the current IP-ban system that is both less effective and more painful
> for server providers that share IPs between clients.
>
> We will have more information once we are ready to begin rolling out these
> features, but I wanted to send this heads up such that current admins and
> server providers can look into integrating this support into their setups.
>
> Let me know if you have any questions or concerns and I will try to
> address them,
> - Neph
>
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