I'm surprised Steam Mobile Authenticator isn't a requirement, but i suppose confirmed phone numbers are good enough from "is this guy trustworthy?" perspective.
Sounds like our servers are all set up and ready for this then. :) On Fri, May 13, 2016 at 9:51 PM, John Schoenick <jo...@valvesoftware.com> wrote: > Hey everyone, > > I wanted to give a heads-up about some upcoming changes to the way server > accounts work in TF. > > In an future update, we are going to be introducing features that will > only be available to game servers that have a registered game server > SteamID, via the Game Server Login Token (GSLT) system. This system has > existed for some time, but is currently only used in TF for persistent > favouriting in the server browser. It has also gained some more > restrictions recently that you should be aware of. > > - Game server accounts are tied to an owning Steam user account > - This Steam account must not be currently community banned or locked. > - This Steam account must not be limited > <https://support.steampowered.com/kb_article.php?ref=3330-IAGK-7663>. > - This Steam account must have a qualifying registered phone > <https://support.steampowered.com/kb_article.php?ref=8625-WRAH-9030&l=english> > . > - Game servers that violate the community guidelines for the game they are > hosting may have their access suspended or revoked. > - Game server account suspensions or bans also apply to *all* other game > servers tied to said Steam user > > More info and management tools are here: > https://steamcommunity.com/dev/managegameservers > > For TF specifically, being free-to-play, access to some upcoming features > may eventually depend on the qualifications the owning Steam user account. > So, while creating dedicated individual user accounts to own individual > game servers is possible, it may lead to an increased burden in the > future. We recommend game server accounts be registered to the Steam > account of the acting server owner -- GSPs should require clients to > provide their own tokens. > > This change will allow us to have a greater level of confidence in game > servers, by making it easier to revoke access for bad actors and better > tying game servers to their owners. The increased persistence gives us > many more opportunities to assign trust to community servers, and to > provide them access to features that would otherwise be too open for > abuse. It also provides a much better mechanism for dealing with abuse > than the current IP-ban system that is both less effective and more painful > for server providers that share IPs between clients. > > We will have more information once we are ready to begin rolling out these > features, but I wanted to send this heads up such that current admins and > server providers can look into integrating this support into their setups. > > Let me know if you have any questions or concerns and I will try to > address them, > - Neph > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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