All of your posts seem to suggest that you have some right to have
full servers. You do not. Truly. It's a third party server that you
own and operate as you see fit. You need to understand that full
servers are a result of good performance, acceptable plugin loadsets,
etc. Valve does not owe you player referrals. Do you understand that?
On Fri, Jul 8, 2016 at 2:57 PM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
I have to say i'd take this current system ANYTIME over the old
quickplay. Atleast now i have a fighting chance of the players,
instead of running empty servers.
But i also think Valve should revert some of their decisions back
to basics. Like allowing casual gameplay be more open like
comunity servers are and not forcing people to pick two gamemodes
that hey can play instead of the gamemode and map they want.
A lot of people are mad because they cannot pick the map they
want, but maybe this encourages them to try out community servers.
Just that, some of the idiots who run them, run all kinds of crap
on them. I'm afraid things go back to crap unless something is
being done for them.
-ics
N-Gon kirjoitti:
I'm with Mr. Wagner on this one.
Valve's QP system let anyone join essentially any official map
they wanted and there would be players, this was (and still
is) much harder if not close to impossible to do with
community servers. Can any of you guys honestly tell me that
you don't have servers that sit dead empty unless you get all
the admins to sit in and play for half an hour or more to get
it filled up.
I'm hoping with this new change communities will be more open
to trying different maps as "Valve steals our players" is
pretty much a non-issue now.
On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner
<lgwag...@gmail.com <mailto:lgwag...@gmail.com>
<mailto:lgwag...@gmail.com <mailto:lgwag...@gmail.com>>> wrote:
I ran them too. And they all died. Rotation is one thing, and
having on-demand maps that I can join instantly is
another. It's a
video game, nobody is interested in waiting 20 minutes to
play a
map. The beauty of the previous Valve model was this was
not an
issue. There was almost always a full server on any given map,
even some of the more obscure payload race maps.
I'll believe it when I see it. Until then, I remain skeptical.
On Fri, Jul 8, 2016 at 2:32 PM, 1nsane
<1nsane...@gmail.com <mailto:1nsane...@gmail.com>
<mailto:1nsane...@gmail.com <mailto:1nsane...@gmail.com>>>
wrote:
There were plenty of rotation servers before
quickplay. I ran
a bunch myself as did my friends/competitors. If it's
something the community wants you can bet servers will
pop up
to provide it again.
On Jul 8, 2016 3:27 PM, "Lucas Wagner"
<lgwag...@gmail.com <mailto:lgwag...@gmail.com>
<mailto:lgwag...@gmail.com
<mailto:lgwag...@gmail.com>>> wrote:
I think the thing that worries me the most is that, at
least with Valve servers, there is a nice
assortment of
different maps, etc. I can find a game on most
maps with
little or no effort. Communities largely serve the
interests of the server owners and operators. I
know right
before QP died that it was very difficult to find
anything
but 24/7 servers focused on a small handful of maps,
mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you
wanted to play something like Frontier, for
example, it
wasn't easy to find a community server offering that.
Perhaps Valve can provide some bonus referrals to
servers
hosting maps that are not being played currently,
and an
interface for server operators to queue what the
community
needs (Hey it'd be really great if you host upward
next)
and set the next map to it within 2-3 minutes of a map
ending. Or it can just give more referrals to maps
that
aren't very well supported, thus giving some
incentive for
operators to branch out.
I'm all for community servers provided the plugin
set is
clean (I don't need to download all of your
special files
just to play a map), is unobtrusive or interferes
with my
gaming experience (i hate plugins that make me
acknowledge
the open menu before I can do anything), are fair (my
friends and I know of a few servers in which mods are
abusing critical chance plugins, and SM plugins in
general), and perform well. Running custom plugins is
great and all, but it was definitely out of hand. I've
come to appreciate the vanilla playstyle on Valve
pubs and
quite frankly, I will miss them if the community
cannot
provide a reasonable replacement for that system.
I played
on some last night and some were fun, some had god
awful
performance, and some were unnecessarily
encumbered with
plugins. Quite frankly, I wouldn't mind requiring
sv_pure
1 or sv_pure 2 even for QP servers receiving
referrals.
On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson
<thepauls...@gmail.com
<mailto:thepauls...@gmail.com> <mailto:thepauls...@gmail.com
<mailto:thepauls...@gmail.com>>> wrote:
People said the same thing about quickpick at
the time
and we all know how that turned out. Everyone was
claiming higher player counts at first and now
they
are dead.
On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen
<ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com> <mailto:ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>>>
wrote:
Frankly, it's a win just by shining light
on the
fact that there ARE community servers at
all. For
years now, they've been effectively hidden
to the
point that a large portion of the F2P
playerbase
didn't even know they existed. At least
with this
UI change we've got the chance for players
to find us.
On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner
<lgwag...@gmail.com
<mailto:lgwag...@gmail.com> <mailto:lgwag...@gmail.com
<mailto:lgwag...@gmail.com>>>
wrote:
I would imagine a big reason why
things were
so great last night was people just
wanted to
play TF2 and the only servers they could
connect to were community servers. Not
trying
to rain on the parade, bu I think
Robert is
right. It'll be a few weeks before we
have any
clue how this will all play out.
Lucas
On Fri, Jul 8, 2016 at 1:28 PM, Robert
Paulson
<thepauls...@gmail.com
<mailto:thepauls...@gmail.com>
<mailto:thepauls...@gmail.com
<mailto:thepauls...@gmail.com>>> wrote:
I am not sure why everyone is
celebrating
so early.
Population is only high likely
because of
a new patch, summer time, and
reportedly
many Valve servers being
temporarily down.
Maybe casual mode is bringing in more
players, but it is just as likely that
matchmaking is yet another drain
players
that community servers will never be
allowed to participate in, while
some of
you are excited about fighting for
scraps
from other community servers.
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