All of your posts seem to suggest that you have some right to have full servers. You do not. Truly. It's a third party server that you own and operate as you see fit. You need to understand that full servers are a result of good performance, acceptable plugin loadsets, etc. Valve does not owe you player referrals. Do you understand that?
On Fri, Jul 8, 2016 at 2:57 PM, ics <i...@ics-base.net> wrote: > I have to say i'd take this current system ANYTIME over the old quickplay. > Atleast now i have a fighting chance of the players, instead of running > empty servers. > > But i also think Valve should revert some of their decisions back to > basics. Like allowing casual gameplay be more open like comunity servers > are and not forcing people to pick two gamemodes that hey can play instead > of the gamemode and map they want. > > A lot of people are mad because they cannot pick the map they want, but > maybe this encourages them to try out community servers. Just that, some of > the idiots who run them, run all kinds of crap on them. I'm afraid things > go back to crap unless something is being done for them. > > -ics > > > N-Gon kirjoitti: > >> I'm with Mr. Wagner on this one. >> Valve's QP system let anyone join essentially any official map they >> wanted and there would be players, this was (and still is) much harder if >> not close to impossible to do with community servers. Can any of you guys >> honestly tell me that you don't have servers that sit dead empty unless you >> get all the admins to sit in and play for half an hour or more to get it >> filled up. >> >> I'm hoping with this new change communities will be more open to trying >> different maps as "Valve steals our players" is pretty much a non-issue now. >> >> On Fri, Jul 8, 2016 at 3:45 PM, Lucas Wagner <lgwag...@gmail.com <mailto: >> lgwag...@gmail.com>> wrote: >> >> I ran them too. And they all died. Rotation is one thing, and >> having on-demand maps that I can join instantly is another. It's a >> video game, nobody is interested in waiting 20 minutes to play a >> map. The beauty of the previous Valve model was this was not an >> issue. There was almost always a full server on any given map, >> even some of the more obscure payload race maps. >> >> I'll believe it when I see it. Until then, I remain skeptical. >> >> On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <1nsane...@gmail.com >> <mailto:1nsane...@gmail.com>> wrote: >> >> There were plenty of rotation servers before quickplay. I ran >> a bunch myself as did my friends/competitors. If it's >> something the community wants you can bet servers will pop up >> to provide it again. >> >> On Jul 8, 2016 3:27 PM, "Lucas Wagner" <lgwag...@gmail.com >> <mailto:lgwag...@gmail.com>> wrote: >> >> I think the thing that worries me the most is that, at >> least with Valve servers, there is a nice assortment of >> different maps, etc. I can find a game on most maps with >> little or no effort. Communities largely serve the >> interests of the server owners and operators. I know right >> before QP died that it was very difficult to find anything >> but 24/7 servers focused on a small handful of maps, >> mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If you >> wanted to play something like Frontier, for example, it >> wasn't easy to find a community server offering that. >> >> Perhaps Valve can provide some bonus referrals to servers >> hosting maps that are not being played currently, and an >> interface for server operators to queue what the community >> needs (Hey it'd be really great if you host upward next) >> and set the next map to it within 2-3 minutes of a map >> ending. Or it can just give more referrals to maps that >> aren't very well supported, thus giving some incentive for >> operators to branch out. >> >> I'm all for community servers provided the plugin set is >> clean (I don't need to download all of your special files >> just to play a map), is unobtrusive or interferes with my >> gaming experience (i hate plugins that make me acknowledge >> the open menu before I can do anything), are fair (my >> friends and I know of a few servers in which mods are >> abusing critical chance plugins, and SM plugins in >> general), and perform well. Running custom plugins is >> great and all, but it was definitely out of hand. I've >> come to appreciate the vanilla playstyle on Valve pubs and >> quite frankly, I will miss them if the community cannot >> provide a reasonable replacement for that system. I played >> on some last night and some were fun, some had god awful >> performance, and some were unnecessarily encumbered with >> plugins. Quite frankly, I wouldn't mind requiring sv_pure >> 1 or sv_pure 2 even for QP servers receiving referrals. >> >> On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson >> <thepauls...@gmail.com <mailto:thepauls...@gmail.com>> wrote: >> >> People said the same thing about quickpick at the time >> and we all know how that turned out. Everyone was >> claiming higher player counts at first and now they >> are dead. >> >> On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen >> <ceo.eol...@gmail.com <mailto:ceo.eol...@gmail.com>> >> wrote: >> >> Frankly, it's a win just by shining light on the >> fact that there ARE community servers at all. For >> years now, they've been effectively hidden to the >> point that a large portion of the F2P playerbase >> didn't even know they existed. At least with this >> UI change we've got the chance for players to find us. >> >> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner >> <lgwag...@gmail.com <mailto:lgwag...@gmail.com>> >> wrote: >> >> I would imagine a big reason why things were >> so great last night was people just wanted to >> play TF2 and the only servers they could >> connect to were community servers. Not trying >> to rain on the parade, bu I think Robert is >> right. It'll be a few weeks before we have any >> clue how this will all play out. >> >> Lucas >> >> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson >> <thepauls...@gmail.com >> <mailto:thepauls...@gmail.com>> wrote: >> >> I am not sure why everyone is celebrating >> so early. >> >> Population is only high likely because of >> a new patch, summer time, and reportedly >> many Valve servers being temporarily down. >> >> Maybe casual mode is bringing in more >> players, but it is just as likely that >> matchmaking is yet another drain players >> that community servers will never be >> allowed to participate in, while some of >> you are excited about fighting for scraps >> from other community servers. >> >> >> _______________________________________________ >> To unsubscribe, edit your list >> preferences, or view the list archives, >> please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or >> view the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list archives, please visit: >> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the >> list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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