I ran them too. And they all died. Rotation is one thing, and having
on-demand maps that I can join instantly is another. It's a video game,
nobody is interested in waiting 20 minutes to play a map. The beauty of the
previous Valve model was this was not an issue. There was almost always a
full server on any given map, even some of the more obscure payload race
maps.

I'll believe it when I see it. Until then, I remain skeptical.

On Fri, Jul 8, 2016 at 2:32 PM, 1nsane <1nsane...@gmail.com> wrote:

> There were plenty of rotation servers before quickplay. I ran a bunch
> myself as did my friends/competitors. If it's something the community wants
> you can bet servers will pop up to provide it again.
> On Jul 8, 2016 3:27 PM, "Lucas Wagner" <lgwag...@gmail.com> wrote:
>
>> I think the thing that worries me the most is that, at least with Valve
>> servers, there is a nice assortment of different maps, etc. I can find a
>> game on most maps with little or no effort. Communities largely serve the
>> interests of the server owners and operators. I know right before QP died
>> that it was very difficult to find anything but 24/7 servers focused on a
>> small handful of maps, mostly 2Fort, Dustbowl, Turbine, Harvest, etc. If
>> you wanted to play something like Frontier, for example, it wasn't easy to
>> find a community server offering that.
>>
>> Perhaps Valve can provide some bonus referrals to servers hosting maps
>> that are not being played currently, and an interface for server operators
>> to queue what the community needs (Hey it'd be really great if you host
>> upward next) and set the next map to it within 2-3 minutes of a map ending.
>> Or it can just give more referrals to maps that aren't very well supported,
>> thus giving some incentive for operators to branch out.
>>
>> I'm all for community servers provided the plugin set is clean (I don't
>> need to download all of your special files just to play a map), is
>> unobtrusive or interferes with my gaming experience (i hate plugins that
>> make me acknowledge the open menu before I can do anything), are fair (my
>> friends and I know of a few servers in which mods are abusing critical
>> chance plugins, and SM plugins in general), and perform well. Running
>> custom plugins is great and all, but it was definitely out of hand. I've
>> come to appreciate the vanilla playstyle on Valve pubs and quite frankly, I
>> will miss them if the community cannot provide a reasonable replacement for
>> that system. I played on some last night and some were fun, some had god
>> awful performance, and some were unnecessarily encumbered with plugins.
>> Quite frankly, I wouldn't mind requiring sv_pure 1 or sv_pure 2 even for QP
>> servers receiving referrals.
>>
>> On Fri, Jul 8, 2016 at 2:09 PM, Robert Paulson <thepauls...@gmail.com>
>> wrote:
>>
>>> People said the same thing about quickpick at the time and we all know
>>> how that turned out. Everyone was claiming higher player counts at first
>>> and now they are dead.
>>>
>>> On Fri, Jul 8, 2016 at 11:52 AM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>
>>>> Frankly, it's a win just by shining light on the fact that there ARE
>>>> community servers at all. For years now, they've been effectively hidden to
>>>> the point that a large portion of the F2P playerbase didn't even know they
>>>> existed. At least with this UI change we've got the chance for players to
>>>> find us.
>>>>
>>>> On Fri, Jul 8, 2016 at 2:47 PM, Lucas Wagner <lgwag...@gmail.com>
>>>> wrote:
>>>>
>>>>> I would imagine a big reason why things were so great last night was
>>>>> people just wanted to play TF2 and the only servers they could connect to
>>>>> were community servers. Not trying to rain on the parade, bu I think 
>>>>> Robert
>>>>> is right. It'll be a few weeks before we have any clue how this will all
>>>>> play out.
>>>>>
>>>>> Lucas
>>>>>
>>>>> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <thepauls...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> I am not sure why everyone is celebrating so early.
>>>>>>
>>>>>> Population is only high likely because of a new patch, summer time,
>>>>>> and reportedly many Valve servers being temporarily down.
>>>>>>
>>>>>> Maybe casual mode is bringing in more players, but it is just as
>>>>>> likely that matchmaking is yet another drain players that community 
>>>>>> servers
>>>>>> will never be allowed to participate in, while some of you are excited
>>>>>> about fighting for scraps from other community servers.
>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>
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>>>
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