I think in all honesty Valve are just draining tf2 for all of its worth
there was never any intention of them adding anything for communities
because of the few that did and still do break the community rules. I no
longer find the game fun and spent what I normally like to direct to Valve
to support their Halloween event to blizzard/overwatch this year as it was a
much better update.

The very fact Valve dropped everything that TF2 was to mimic Overwatch when
they saw that it was successful should of rung a lot of alarm bells for
those in the community. In all honesty I don't think Valve would even care
if all community servers went down overnight the game would die and they
would refocus their efforts on DOTA.

If they had bothered to actually update the server logins so it implemented
trust properly so that logins could only be created by accounts that were
say more than 2 years old and needed to of spent over a certain amount
rather than just trying to merge it into the csgo system (which still hasn't
been done) then we could of seen a much better update.

That's just my 2 cents.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ED-E
Sent: 22 October 2016 09:54
To: Half-Life dedicated Win32 server mailing list
<hlds@list.valvesoftware.com>
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

I don't understand why others server owners get continuously punished for
these things from half a decade ago. You don't punish all your players if
you have a couple of cheaters or toxic players in your server either. I also
don't see how this have been improved the player experiences at all, since
the player base of TF2 is spiralling down since 2014.  

I'm not sure if Valve has still a long-term plan for TF2 anymore, it seems
like everyone is still in for the love of the game. Hat/Taunt/Map makers and
Eric Smith additionally for a little cut of the profit which must be
dwindling the last few years. It will still take a good while before TF2
hits rock bottom though, in the community server modding scene on the other
hand....

We had one quickplay server which was minor modded (map votes, anti cheat
software, a free contract system with real loot, killstreak sounds, ranks,
weather system, extended bots (and no, there were not masqueraded as real
players)) to give are a different feel to the stock experience. These were
additionally guided by our admins/moderators, all without any ads or any
kind of begging systems. It was usually the jumping place for players to get
a look on the our more modded servers like Freak Fortress, Slender Fortress,
Deathrun, Wario Ware and so on. 

It had all a good balance between new players from quickplay and players who
stayed, but this changed during 2014 i think, where community servers were
pushed to the edge in quickplay. The divergence between new people coming
and staying as oppose regular people leaving become more and more a problem
in the end of 2015 (at which it was then replaced). So since the playercount
were down below 8 on our quickplay server, even the regulars moved on to our
others servers or stock gamemodes from Valve.

I did my servers for the love for the game, to learn something new in terms
of running a small community and scripting in sourcemod. I sometimes got
frustrated on how Valve were handling us, but most of the time I had to
worry about other things in life. I decided with my team to stick around
with our servers until next years TF2 10 year anniversary, we will see on
how things will be for TF2 and our servers. I hope for good, but I do get
the feeling that we have to shut them all down for good.

----- Original Message -----
From: Phillip Vector <t...@mostdeadlygame.com>
To: Half-Life dedicated Win32 server mailing list
<hlds@list.valvesoftware.com>
Date: Fri, 21 Oct 2016 17:28:55 -0700
Subject: Re: [hlds] Mandatory Team Fortress 2 update released

> http://www.teamfortress.com/post.php?id=6679
> 
> It was more than just one or two people.
> 
> Community servers broke the rules (another example is cheating the 
> tabs fiasco). If I were Valve, I would limit the community servers as 
> well when it comes to drops and such.
> 
> On Oct 21, 2016 14:52, "N-Gon" <ngongamedes...@gmail.com> wrote:
> 
> > In all honesty ElitePowered were really the MAIN culprit on that one
> >
> > On Fri, Oct 21, 2016 at 5:29 PM, Phillip Vector 
> > <t...@mostdeadlygame.com>
> > wrote:
> >
> >> Set up bots that looked like players on maps where they "killed" 
> >> more than 1 solider a second per person for days straight without
stopping.
> >>
> >> There was a blog post about it I think.
> >>
> >> On Oct 21, 2016 14:22, "ED-E" <ed-e_fo...@wobre.com> wrote:
> >>
> >>> The "WAR!" update? Oi, I get memories from a different TF2 time 
> >>> (where i actually played the game ^^) cause I started my servers 
> >>> in late 2011 so I don't know what happend. So how did these server
owners cheat?
> >>>
> >>> ----- Original Message -----
> >>> From: Phillip Vector <t...@mostdeadlygame.com>
> >>> To: Half-Life dedicated Win32 server mailing list < 
> >>> hlds@list.valvesoftware.com>
> >>> Date: Fri, 21 Oct 2016 14:11:56 -0700
> >>> Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>>
> >>> > Because community servers used to cheat the system (like the war
> >>> update).
> >>> > So best not to include them.
> >>> >
> >>> > On Oct 21, 2016 14:05, "ED-E" <ed-e_fo...@wobre.com> wrote:
> >>> >
> >>> > > Based on the stats of sourcemod, current sourcemod tf2 servers 
> >>> > > did
> >>> go from
> >>> > > ~10.000 community servers in 2013 down do ~5.000. I guess one 
> >>> > > of the reasons may be how Valve handles these kinds of things
nowadays.
> >>> > >
> >>> > > Why are we actually excluded from these events in recent 
> >>> > > years? I
> >>> never
> >>> > > really understood that, does anyone have an idea what it might be?
> >>> > >
> >>> > > ----- Original Message -----
> >>> > > From: Robert Paulson <thepauls...@gmail.com>
> >>> > > To: Half-Life dedicated Win32 server mailing list < 
> >>> > > hlds@list.valvesoftware.com>
> >>> > > Date: Fri, 21 Oct 2016 13:49:02 -0700
> >>> > > Subject: Re: [hlds] Mandatory Team Fortress 2 update released
> >>> > >
> >>> > > > I found it really funny that people were celebrating on the 
> >>> > > > meet
> >>> your
> >>> > > match
> >>> > > > update when they segregated community servers into their own 
> >>> > > > ghetto
> >>> > > again.
> >>> > > >
> >>> > > > It was the custom server tab version 2, except they were
> >>> successful this
> >>> > > > time because you were all being irrational Valve fanboys and
> >>> claiming
> >>> > > that
> >>> > > > community servers were saved again.
> >>> > > >
> >>> > > > Now community servers are 100% blocked from "quickplay" 
> >>> > > > (casual
> >>> mode),
> >>> > > and
> >>> > > > they chucked to the bottom of the GUI. Community servers 
> >>> > > > have
> >>> never been
> >>> > > > deader.
> >>> > > >
> >>> > > > Why would you expect Valve to give community servers 
> >>> > > > anything
> >>> given what
> >>> > > > they've been doing for the past 3-4 years?
> >>> > > >
> >>> > > > >
> >>> > > >
> >>> > > > _______________________________________________
> >>> > > > To unsubscribe, edit your list preferences, or view the list
> >>> archives,
> >>> > > please visit:
> >>> > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>> > > >
> >>> > > >
> >>> > >
> >>> > > _______________________________________________
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> >>> > >
> >>> > >
> >>> >
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> >>> >
> >>> >
> >>>
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> >>>
> >>>
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> >>
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> >
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> 

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