may we get a link to the server.tf discord since i haven't found it in the last few days
On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > The proposal: > I am proposing that a system be integrated into the TF2 server community > that would allow community server owners to run "official" community > servers that would have access to contract progression like a standard > Valve server. The stipulation would be that in order to host an contract > capable server, the server owner would need to pay a fee to Valve in > addition to signing a contract which ideally would be negotiated through > some members of the community and Valve directly. > > The contract would ensure a quality of server for public players to join, > with the overall intention of being allowed to use that server as a gateway > to the "true community" servers should a user want to explore more. > > The reasoning: > TF2 is a mess, which has been brought up here many times before with no > progress. I recently attempted to play through some of the Jungle Inferno > contracts when they were first available only to find most Valve servers > are horrible quality. > > I consistently ran into rampant racism, players getting kicked / punished > for trying to play the objective, trolling, flaming, so on and so forth. > There are also hackers but that is its own mess right now. The game itself > sees spikes in player activity that fades away in time, leading to the > assumption that players come back to see the new things and get turned off > again. > > A large portion of my community have said they only play TF2 in said > community, and if they had Valve servers as their only option, would cease > playing the game entirely. > > In addition, I and a number of my peers feel that this quality being > presented to your average player is simply unacceptable when the > alternative in the past commonly was a well moderated community server that > encouraged consistent members, friendships, and play. > > However having done some of these contracts, I also understand the concern > that anyone could pop up a server and rig the system in their favor, which > has been done in the past. This is why I and others feel that a fee along > with a contract that could penalize bad actors would benefit the TF2 > community overall as well as Valve. > > Someone even proposed that this system in CS:GO could allow for community > run 128 tick servers which have been sought after for years, another > example of a possible mutual benefit. > > The pros: > -Better moderation would allow for true hackers, trolls, and other > riff-raff to not bother otherwise innocent players > -Better handling of situations like the heavy over-healing being left on a > weekend > -Community servers flourish friendships, which lead to people staying in > the game longer and learning at a better rate than they would from a > community server > -The above has benefits to the pro/comp TF2 community which has been > consistently dying off / running out of fresh talent since the start of > quickplay. > > The cons: > -Punishment for bad actors would be important, and would depend on the > rules that would be set in place. > -While a "official" server should be limited in mods, it is important that > a community run server at least have access to proper moderation tools with > Sourcemod, and at least a chat ad system for helping direct potential > players to their other servers. > > Final notes: > This is being presented as is, however I am welcome to discussion and > debate. It should be noted that in the past, this mailing list has devolved > to pessimism and otherwise unhelpful discussion. I extend this offer of > discussion to Valve directly, either by email personally or a discussion in > the servers.tf discord channel. > > Thank you for reading, have a pleasant day. > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds