may we get a link to the server.tf discord since i haven't found it in the
last few days

On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:

> The proposal:
> I am proposing that a system be integrated into the TF2 server community
> that would allow community server owners to run "official" community
> servers that would have access to contract progression like a standard
> Valve server. The stipulation would be that in order to host an contract
> capable server, the server owner would need to pay a fee to Valve in
> addition to signing a contract which ideally would be negotiated through
> some members of the community and Valve directly.
>
> The contract would ensure a quality of server for public players to join,
> with the overall intention of being allowed to use that server as a gateway
> to the "true community" servers should a user want to explore more.
>
> The reasoning:
> TF2 is a mess, which has been brought up here many times before with no
> progress. I recently attempted to play through some of the Jungle Inferno
> contracts when they were first available only to find most Valve servers
> are horrible quality.
>
> I consistently ran into rampant racism, players getting kicked / punished
> for trying to play the objective, trolling, flaming, so on and so forth.
> There are also hackers but that is its own mess right now. The game itself
> sees spikes in player activity that fades away in time, leading to the
> assumption that players come back to see the new things and get turned off
> again.
>
> A large portion of my community have said they only play TF2 in said
> community, and if they had Valve servers as their only option, would cease
> playing the game entirely.
>
> In addition, I and a number of my peers feel that this quality being
> presented to your average player is simply unacceptable when the
> alternative in the past commonly was a well moderated community server that
> encouraged consistent members, friendships, and play.
>
> However having done some of these contracts, I also understand the concern
> that anyone could pop up a server and rig the system in their favor, which
> has been done in the past. This is why I and others feel that a fee along
> with a contract that could penalize bad actors would benefit the TF2
> community overall as well as Valve.
>
> Someone even proposed that this system in CS:GO could allow for community
> run 128 tick servers which have been sought after for years, another
> example of a possible mutual benefit.
>
> The pros:
> -Better moderation would allow for true hackers, trolls, and other
> riff-raff to not bother otherwise innocent players
> -Better handling of situations like the heavy over-healing being left on a
> weekend
> -Community servers flourish friendships, which lead to people staying in
> the game longer and learning at a better rate than they would from a
> community server
> -The above has benefits to the pro/comp TF2 community which has been
> consistently dying off / running out of fresh talent since the start of
> quickplay.
>
> The cons:
> -Punishment for bad actors would be important, and would depend on the
> rules that would be set in place.
> -While a "official" server should be limited in mods, it is important that
> a community run server at least have access to proper moderation tools with
> Sourcemod, and at least a chat ad system for helping direct potential
> players to their other servers.
>
> Final notes:
> This is being presented as is, however I am welcome to discussion and
> debate. It should be noted that in the past, this mailing list has devolved
> to pessimism and otherwise unhelpful discussion. I extend this offer of
> discussion to Valve directly, either by email personally or a discussion in
> the servers.tf discord channel.
>
> Thank you for reading, have a pleasant day.
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
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