Someone, turn off the oven, the roast is ready. On 9 November 2017 at 00:14, bottige...@gmail.com <bottige...@gmail.com> wrote:
> Also, my main problem with this idea stems from other groups out there >> that do things that I would call "not Valve-friendly". We have groups out >> there using fake unusual hat plugins still to this day (TitanTF, Skial, >> there was a third big one I can't remember). > > > Hello 404 user not found. > > The only thing we do is attach particles to hats, we do not give out real > hats. It was not illegal for years up until the quickplay rule came out > much later and we promptly disabled the plugin on those servers. I feel it > is fair for us to be able to use some game assets in this manner as there > is not really much else players will pay for without going pay2win, > especially when you are hosting vanilla servers. But if there was a change > made by Valve to benefit community servers with the requirement that the > plugin be disabled, we would have no problem doing so. > > This is also a funny complaint from someone that is also selling unusuals > as a donator feature. > > It is really sad that you can't stop holding a grudge for being banned for > racism 7 years ago for a single day and then complaining that we were being > greedy because you were able to pay for your own server with your welfare > check. So much so, that you continue to trash talk us all this time every > chance you get on every major forum related to tf2. > > ------ > > Anyway back to community servers in general. Community servers are hurting > in so many ways that a single solution short of bringing back quickplay > isn't going to stop the current collapse. > > 1) The GUI could be vastly improved. There are some lessons to be learned > from Overwatch. https://i.imgur.com/7yURDHc.png Notice how each game mode > is equally visible, while in TF2 there is a clear bias towards the game > mode at the top given how small the menu is. There's also no need for > Training and Create Server to be in the same list either which probably > hardly ever get used. > > 2) There needs to be some kind of quickplay system for community servers. > People are too conditioned to being able to play in 1 click for too long > that a browser cannot compete anymore. > > 3) Every contract that comes out causes major damage. It would be simple > to create a few contracts that can only be done on community servers, > perhaps giving a smaller reward if Valve is worried about abuse. Even if > the rewards weren't as large, it would help make more new players aware. > When the casual servers were down in the first 2 days of the patch, we had > a lot of players that said they never knew community servers even existed > due to problem #1. > > That's all the suggestions I have that have not been mentioned and ignored > in the past. > > > On Wed, Nov 8, 2017 at 1:43 PM, 404 <404usernotfound...@gmail.com> wrote: > >> "The stipulation would be that in order to host an contract capable >> server, the server owner would need to pay a fee to Valve in addition to >> signing a contract which ideally would be negotiated through some members >> of the community and Valve directly." >> >> I dislike this idea as it stands. Some smaller communities who would want >> to have an "official" server would be screwed especially if the operator >> doesn't have a Paypal. I'm not saying this to indicate that I would be one >> such person with such an issue, as I have no issues paying the monthly cost >> of my VPS and would have no issue tacking on any kind of fee for an >> "official" server. I know several smaller communities that something like >> this would affect negatively. >> >> Also, my main problem with this idea stems from other groups out there >> that do things that I would call "not Valve-friendly". We have groups out >> there using fake unusual hat plugins still to this day (TitanTF, Skial, >> there was a third big one I can't remember). Come Halloween, we still get >> servers popping up that run a plugin that just teleports everyone to a gift >> spawn at a set interval and continues to teleport people to the next spawn >> on the map until the gift is collected. The community can't be trusted to >> adhere to Valve's guidelines. This is best seen in the CSGO server hosting >> community where fake coins/skins/sprays/gloves/etc are still a huge sore on >> the arse of the community and there's still people selling plugins (and >> claiming they won't get your GLST tokens blacklisted, that's part of their >> advertising) that allow for these things. >> >> Aside from groups choosing not to follow Valve's guidelines and the >> damaging effect the idea could have on smaller groups, I don't think having >> a contract would do much either. Would the contract state "you are not to >> use fake unusual hat plugins"? If so, I doubt anyone would care or even >> follow that guideline. The idea sounds good, but it raises more questions >> than it answers. >> >> Also yes, an invite to this servers.tf discord would be nice. It'd be >> nice to not leave other server operators out of the discussion. >> >> On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <ghostboy21...@gmail.com> >> wrote: >> >>> may we get a link to the server.tf discord since i haven't found it in >>> the last few days >>> >>> On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon < >>> theoneando...@rowedahelicon.com> wrote: >>> >>>> The proposal: >>>> I am proposing that a system be integrated into the TF2 server >>>> community that would allow community server owners to run "official" >>>> community servers that would have access to contract progression like a >>>> standard Valve server. The stipulation would be that in order to host an >>>> contract capable server, the server owner would need to pay a fee to Valve >>>> in addition to signing a contract which ideally would be negotiated through >>>> some members of the community and Valve directly. >>>> >>>> The contract would ensure a quality of server for public players to >>>> join, with the overall intention of being allowed to use that server as a >>>> gateway to the "true community" servers should a user want to explore more. >>>> >>>> The reasoning: >>>> TF2 is a mess, which has been brought up here many times before with no >>>> progress. I recently attempted to play through some of the Jungle Inferno >>>> contracts when they were first available only to find most Valve servers >>>> are horrible quality. >>>> >>>> I consistently ran into rampant racism, players getting kicked / >>>> punished for trying to play the objective, trolling, flaming, so on and so >>>> forth. There are also hackers but that is its own mess right now. The game >>>> itself sees spikes in player activity that fades away in time, leading to >>>> the assumption that players come back to see the new things and get turned >>>> off again. >>>> >>>> A large portion of my community have said they only play TF2 in said >>>> community, and if they had Valve servers as their only option, would cease >>>> playing the game entirely. >>>> >>>> In addition, I and a number of my peers feel that this quality being >>>> presented to your average player is simply unacceptable when the >>>> alternative in the past commonly was a well moderated community server that >>>> encouraged consistent members, friendships, and play. >>>> >>>> However having done some of these contracts, I also understand the >>>> concern that anyone could pop up a server and rig the system in their >>>> favor, which has been done in the past. This is why I and others feel that >>>> a fee along with a contract that could penalize bad actors would benefit >>>> the TF2 community overall as well as Valve. >>>> >>>> Someone even proposed that this system in CS:GO could allow for >>>> community run 128 tick servers which have been sought after for years, >>>> another example of a possible mutual benefit. >>>> >>>> The pros: >>>> -Better moderation would allow for true hackers, trolls, and other >>>> riff-raff to not bother otherwise innocent players >>>> -Better handling of situations like the heavy over-healing being left >>>> on a weekend >>>> -Community servers flourish friendships, which lead to people staying >>>> in the game longer and learning at a better rate than they would from a >>>> community server >>>> -The above has benefits to the pro/comp TF2 community which has been >>>> consistently dying off / running out of fresh talent since the start of >>>> quickplay. >>>> >>>> The cons: >>>> -Punishment for bad actors would be important, and would depend on the >>>> rules that would be set in place. >>>> -While a "official" server should be limited in mods, it is important >>>> that a community run server at least have access to proper moderation tools >>>> with Sourcemod, and at least a chat ad system for helping direct potential >>>> players to their other servers. >>>> >>>> Final notes: >>>> This is being presented as is, however I am welcome to discussion and >>>> debate. It should be noted that in the past, this mailing list has devolved >>>> to pessimism and otherwise unhelpful discussion. I extend this offer of >>>> discussion to Valve directly, either by email personally or a discussion in >>>> the servers.tf discord channel. >>>> >>>> Thank you for reading, have a pleasant day. >>>> >>>> -- >>>> *Matthew (Rowedahelicon) Robinson* >>>> Web Designer / Artist / Writer >>>> Website - http://www.rowedahelicon.com/ >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> Regards, 404: User Not Found >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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