Someone, turn off the oven, the roast is ready.

On 9 November 2017 at 00:14, bottige...@gmail.com <bottige...@gmail.com>
wrote:

> Also, my main problem with this idea stems from other groups out there
>> that do things that I would call "not Valve-friendly". We have groups out
>> there using fake unusual hat plugins still to this day (TitanTF, Skial,
>> there was a third big one I can't remember).
>
>
> Hello 404 user not found.
>
> The only thing we do is attach particles to hats, we do not give out real
> hats. It was not illegal for years up until the quickplay rule came out
> much later and we promptly disabled the plugin on those servers. I feel it
> is fair for us to be able to use some game assets in this manner as there
> is not really much else players will pay for without going pay2win,
> especially when you are hosting vanilla servers. But if there was a change
> made by Valve to benefit community servers with the requirement that the
> plugin be disabled, we would have no problem doing so.
>
> This is also a funny complaint from someone that is also selling unusuals
> as a donator feature.
>
> It is really sad that you can't stop holding a grudge for being banned for
> racism 7 years ago for a single day and then complaining that we were being
> greedy because you were able to pay for your own server with your welfare
> check. So much so, that you continue to trash talk us all this time every
> chance you get on every major forum related to tf2.
>
> ------
>
> Anyway back to community servers in general. Community servers are hurting
> in so many ways that a single solution short of bringing back quickplay
> isn't going to stop the current collapse.
>
> 1) The GUI could be vastly improved. There are some lessons to be learned
> from Overwatch. https://i.imgur.com/7yURDHc.png Notice how each game mode
> is equally visible, while in TF2 there is a clear bias towards the game
> mode at the top given how small the menu is. There's also no need for
> Training and Create Server to be in the same list either which probably
> hardly ever get used.
>
> 2) There needs to be some kind of quickplay system for community servers.
> People are too conditioned to being able to play in 1 click for too long
> that a browser cannot compete anymore.
>
> 3) Every contract that comes out causes major damage. It would be simple
> to create a few contracts that can only be done on community servers,
> perhaps giving a smaller reward if Valve is worried about abuse. Even if
> the rewards weren't as large, it would help make more new players aware.
> When the casual servers were down in the first 2 days of the patch, we had
> a lot of players that said they never knew community servers even existed
> due to problem #1.
>
> That's all the suggestions I have that have not been mentioned and ignored
> in the past.
>
>
> On Wed, Nov 8, 2017 at 1:43 PM, 404 <404usernotfound...@gmail.com> wrote:
>
>> "The stipulation would be that in order to host an contract capable
>> server, the server owner would need to pay a fee to Valve in addition to
>> signing a contract which ideally would be negotiated through some members
>> of the community and Valve directly."
>>
>> I dislike this idea as it stands. Some smaller communities who would want
>> to have an "official" server would be screwed especially if the operator
>> doesn't have a Paypal. I'm not saying this to indicate that I would be one
>> such person with such an issue, as I have no issues paying the monthly cost
>> of my VPS and would have no issue tacking on any kind of fee for an
>> "official" server. I know several smaller communities that something like
>> this would affect negatively.
>>
>> Also, my main problem with this idea stems from other groups out there
>> that do things that I would call "not Valve-friendly". We have groups out
>> there using fake unusual hat plugins still to this day (TitanTF, Skial,
>> there was a third big one I can't remember). Come Halloween, we still get
>> servers popping up that run a plugin that just teleports everyone to a gift
>> spawn at a set interval and continues to teleport people to the next spawn
>> on the map until the gift is collected. The community can't be trusted to
>> adhere to Valve's guidelines. This is best seen in the CSGO server hosting
>> community where fake coins/skins/sprays/gloves/etc are still a huge sore on
>> the arse of the community and there's still people selling plugins (and
>> claiming they won't get your GLST tokens blacklisted, that's part of their
>> advertising) that allow for these things.
>>
>> Aside from groups choosing not to follow Valve's guidelines and the
>> damaging effect the idea could have on smaller groups, I don't think having
>> a contract would do much either. Would the contract state "you are not to
>> use fake unusual hat plugins"? If so, I doubt anyone would care or even
>> follow that guideline. The idea sounds good, but it raises more questions
>> than it answers.
>>
>> Also yes, an invite to this servers.tf discord would be nice. It'd be
>> nice to not leave other server operators out of the discussion.
>>
>> On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <ghostboy21...@gmail.com>
>> wrote:
>>
>>> may we get a link to the server.tf discord since i haven't found it in
>>> the last few days
>>>
>>> On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> The proposal:
>>>> I am proposing that a system be integrated into the TF2 server
>>>> community that would allow community server owners to run "official"
>>>> community servers that would have access to contract progression like a
>>>> standard Valve server. The stipulation would be that in order to host an
>>>> contract capable server, the server owner would need to pay a fee to Valve
>>>> in addition to signing a contract which ideally would be negotiated through
>>>> some members of the community and Valve directly.
>>>>
>>>> The contract would ensure a quality of server for public players to
>>>> join, with the overall intention of being allowed to use that server as a
>>>> gateway to the "true community" servers should a user want to explore more.
>>>>
>>>> The reasoning:
>>>> TF2 is a mess, which has been brought up here many times before with no
>>>> progress. I recently attempted to play through some of the Jungle Inferno
>>>> contracts when they were first available only to find most Valve servers
>>>> are horrible quality.
>>>>
>>>> I consistently ran into rampant racism, players getting kicked /
>>>> punished for trying to play the objective, trolling, flaming, so on and so
>>>> forth. There are also hackers but that is its own mess right now. The game
>>>> itself sees spikes in player activity that fades away in time, leading to
>>>> the assumption that players come back to see the new things and get turned
>>>> off again.
>>>>
>>>> A large portion of my community have said they only play TF2 in said
>>>> community, and if they had Valve servers as their only option, would cease
>>>> playing the game entirely.
>>>>
>>>> In addition, I and a number of my peers feel that this quality being
>>>> presented to your average player is simply unacceptable when the
>>>> alternative in the past commonly was a well moderated community server that
>>>> encouraged consistent members, friendships, and play.
>>>>
>>>> However having done some of these contracts, I also understand the
>>>> concern that anyone could pop up a server and rig the system in their
>>>> favor, which has been done in the past. This is why I and others feel that
>>>> a fee along with a contract that could penalize bad actors would benefit
>>>> the TF2 community overall as well as Valve.
>>>>
>>>> Someone even proposed that this system in CS:GO could allow for
>>>> community run 128 tick servers which have been sought after for years,
>>>> another example of a possible mutual benefit.
>>>>
>>>> The pros:
>>>> -Better moderation would allow for true hackers, trolls, and other
>>>> riff-raff to not bother otherwise innocent players
>>>> -Better handling of situations like the heavy over-healing being left
>>>> on a weekend
>>>> -Community servers flourish friendships, which lead to people staying
>>>> in the game longer and learning at a better rate than they would from a
>>>> community server
>>>> -The above has benefits to the pro/comp TF2 community which has been
>>>> consistently dying off / running out of fresh talent since the start of
>>>> quickplay.
>>>>
>>>> The cons:
>>>> -Punishment for bad actors would be important, and would depend on the
>>>> rules that would be set in place.
>>>> -While a "official" server should be limited in mods, it is important
>>>> that a community run server at least have access to proper moderation tools
>>>> with Sourcemod, and at least a chat ad system for helping direct potential
>>>> players to their other servers.
>>>>
>>>> Final notes:
>>>> This is being presented as is, however I am welcome to discussion and
>>>> debate. It should be noted that in the past, this mailing list has devolved
>>>> to pessimism and otherwise unhelpful discussion. I extend this offer of
>>>> discussion to Valve directly, either by email personally or a discussion in
>>>> the servers.tf discord channel.
>>>>
>>>> Thank you for reading, have a pleasant day.
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
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>>>
>>
>>
>> --
>> Regards, 404: User Not Found
>>
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>>
>
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