[EMAIL PROTECTED] wrote: > > I think Florian is direct to list. I don't think he uses Ken's newsgroup > server.
Correct. > In essence, you bind all of your public IPs that the ISP has given you to > your public NIC. Thus, it will accept any traffic thrown at it from the > world. You then create 1-to-1 NAT mappings from the public IPs to the > private IPs of your game servers: That's what I thought, too. Seems like I wasn't too far off. :) While we're at it, I would like to suggest having a look at fwbuilder (http://www.fwbuilder.org) to those who don't want to write their iptables rules all by hand but also don't want to go for something like smoothwall but simply use what the kernel already provides them with. It is a GUI (Gnome) application that helps you set up firewall rules with drag-n-drop. What I like is that it helps you organize your FW setup better. I would NOT recommend using the compiled fw script without going through it and optimizing it a bit by hand, tho. It is still an evolving tool (but fast and actively at that) and I tend to fine tune the output a bit. But it can be a great help for a first rule framework. Florian. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux