tribes2 has pretty good admin tools although they still had to build more :)

Anyway, this is clearly getting up some peoples noses. obviously as
half-life is an
old product and the tools are now avaliable I don't expect (or even am I
seriously suggesting)
that this is something that should happen with half-life.

I think all games that run on a client / server model should really put alot
of thought into the
server side of it and providing good tools for server ops.

Half-life isn't the only software that has this issue, almost every fps
does.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Joshua
> Gardiner
> Sent: Wednesday, 11 September 2002 7:42 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds_linux] VALVE: Fix The RCON Bug!
>
>
> Out of curiosity, which game servers (other than cs) do you run that have
> these features built into them? Maybe you can send Valve that way to get a
> good example of what they should do with CS2.
>
> I'd make a suggestion, but I don't know of any.
>
> Joshua
>
> -----Original Message-----
> From: Mat [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, September 10, 2002 2:36 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] VALVE: Fix The RCON Bug!
>
>
> umm yeh.. wasn't that clear? Sorry, I'm australian :)
>
> Yeh, i've got about 20 counter-strike admins, plus about 6 DOD
> admins, plus
> about 4 TFC admins
>
> now, if I was to use rcon.. thats about 30 trustworthy people I have to
> find. with all the promises
> of free sex and money floating around the net, you would think
> that would be
> easy. but it aint.
>
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Khyron
> > Sent: Wednesday, 11 September 2002 7:27 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds_linux] VALVE: Fix The RCON Bug!
> >
> >
> > I think he's trying to say that there should be a file that lists users,
> > with their own passwords that have rcon ability. Ie, compare to WinVNC
> > (which is just a password = remote control of the machine) to
> using Carbon
> > Copy where you need a user/pass combo to get the same results.
> >
> > That way, you can change/remove 1 user without having to notify everyone
> > else. It makes sense, but only needed by the "big guys" who have
> > a crap load
> > of admins.
> >
> > Khyron
> >
> >
> > ----- Original Message -----
> > From: "Eric (Deacon)" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Tuesday, September 10, 2002 3:13 PM
> > Subject: RE: [hlds_linux] VALVE: Fix The RCON Bug!
> >
> >
> > > > I cannot see any reason why rcon authentication shouldn't
> be on a per
> > > user
> > > > basis.
> > >
> > > Because a) a very good solution is already in place with admin_mod and
> > > b) it's very difficult to establish a "per user basis" of "users" who
> > > aren't in the game, wouldn't you say?  Or is the concept of remotely
> > > controlling a server really that hard to grasp?
> > >
> > > --
> > > Eric (the Deacon remix)
> > >
> > > _______________________________________________
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> >
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