i disagree completely! the best way to thwart wallhacks is EXACTLY how hlguard does it. by simply not sending the information about enemies you shouldn't see to the client. there's nothing a client side cheat can do to defeat that because the information simply isn't sent. it the VAC wallhack is client side, then all you have to do is defeat it and bang, wallhack is back.
"Barry L. Jeung" <[EMAIL PROTECTED]> wrote in message news:mailman.1036617843.12700.hlds_linux@;list.valvesoftware.com... And any server-side solution is going to fall short. Hence the automatic update for VAC. They know it's gonna get hacked, but with a distibution system in place, and the ability to change it up a little bit to foil the bypass and unobtrusively update the system, then you have a relatively secure environment. -----Original Message----- From: Jules (aka Buddha-Pest) [mailto:buddha@;buddhapest.com] Sent: Wednesday, November 06, 2002 12:52 PM To: [EMAIL PROTECTED] Subject: Re: [hlds_linux] New Security Modules -November 4 omg i hope you're not right. if you are, then VAC sux :( any client side solution can be hacked. "[A.G.D]Beton" <[EMAIL PROTECTED]> wrote in message news:mailman.1036614543.12189.hlds_linux@;list.valvesoftware.com... > > > Afaik the VAC-Whblock is not using any server-CPU time > cause it is > > > running on the Client completely. The Server is only involved in > > > distributing the VAC-module. > > > > uh, i believe you're completely wrong buddy > > > > the whole POINT is for the server to NOT send data about > players your > > client shouldn't see. > > The popmonkey speaks the truth :) > > -- > Eric (the Deacon remix) I am sorry but I think you are completely mixing HLGuard up with VAC and donīt seem to understand the way VAC works. The secure module is NEVER, at no point executed at the server. The VAC Modul is a Windows-DLL! How could it be executed at a Linux Server??? Matt writes a DLL with certain Cheat-detections and the "client-side" Wallhackblock. He uploads them to Speakeasy. All secure Game-Servers download these DLLs and if a Client connects he downloads them from the Gameserver. The Client then checks with Speakeasy if he got a valid VAC-Modul (to prevent malicious hackers). If this is confirmed,the simple, plain VAC-DLL is executed on local client. VAC-Whblock canīt at anytime be server-side cause the modul is not starting at the server. HLGuard is different and has server-side anti-wallhack but Cheating-Death and VAC are client side. Best Regards, Beton _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux