footsteps should be sent separately!

"James Clark" <[EMAIL PROTECTED]> wrote in message
news:mailman.1036628525.14728.hlds_linux@;list.valvesoftware.com...
| > i disagree completely!  the best way to thwart wallhacks is EXACTLY how
| > hlguard does it.  by simply not sending the information about enemies
you
| > shouldn't see to the client.  there's nothing a client side cheat can do
to
| > defeat that because the information simply isn't sent.  it the VAC
wallhack
| > is client side, then all you have to do is defeat it and bang, wallhack
is
| > back.
|
| Sort of.  But don't forget, if you don't send info about where the other
| players are, to all the players where would the sound of footsteps
| come from?
|
| Hope this art work comes out OK:
|
| Real World
| If T makes noise
|
| --------
| |      |
| |       \  <- sound comes from here.
| |      |
| |(T)   |     (CT)
| |      |
| --------
|
| Halflife (CS) world
| If T makes noise
| --------
| |      |
| |       \
| |      |
| |(T)   | <-   (CT) sound comes from here.
| |      |
| --------
|
| I'd love it if that could be fixed.  Oh and shoting trough massive walls
| sucks, but I digress.
|
| James.


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