footsteps should be sent separately! "James Clark" <[EMAIL PROTECTED]> wrote in message news:mailman.1036628525.14728.hlds_linux@;list.valvesoftware.com... | > i disagree completely! the best way to thwart wallhacks is EXACTLY how | > hlguard does it. by simply not sending the information about enemies you | > shouldn't see to the client. there's nothing a client side cheat can do to | > defeat that because the information simply isn't sent. it the VAC wallhack | > is client side, then all you have to do is defeat it and bang, wallhack is | > back. | | Sort of. But don't forget, if you don't send info about where the other | players are, to all the players where would the sound of footsteps | come from? | | Hope this art work comes out OK: | | Real World | If T makes noise | | -------- | | | | | \ <- sound comes from here. | | | | |(T) | (CT) | | | | -------- | | Halflife (CS) world | If T makes noise | -------- | | | | | \ | | | | |(T) | <- (CT) sound comes from here. | | | | -------- | | I'd love it if that could be fixed. Oh and shoting trough massive walls | sucks, but I digress. | | James.
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