Re: bullets and walls

I'm sure if it were any small undertaking, they would have fixed
it by now. Problem is, it would require classifying every texture
in the game... And I don't know how well BSP stands up to
distance calculations based on bullet impact and exits....
Probably require a major overhaul. Like proper vehicles. :-)

I love getting killed through the 1.5 foot think concrete columns
on aztec. That rocks my world.

Oh yeah, and the nades...

Frag grenades dammit! Not this HE crap.

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