Re: bullets and walls I'm sure if it were any small undertaking, they would have fixed it by now. Problem is, it would require classifying every texture in the game... And I don't know how well BSP stands up to distance calculations based on bullet impact and exits.... Probably require a major overhaul. Like proper vehicles. :-)
I love getting killed through the 1.5 foot think concrete columns on aztec. That rocks my world. Oh yeah, and the nades... Frag grenades dammit! Not this HE crap. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux