> q3 based games are *slightly* smp aware. r_smp 1 I think is > the setting. but its not much aware at all, as the other stuff > isnt very cpu intensive I dont think.
The problem is that everything is linear: process this, wait, ok now process this, wait, ok now this, wait, ok this... Etc, etc, etc. If it were something like: here, here's a huge batch of stuff to process; go for it! Then it would help. Is that simple enough? :) -- Eric (the Deacon remix) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux