> q3 based games are *slightly* smp aware.  r_smp 1 I think is
> the setting. but its not much aware at all, as the other stuff
> isnt very cpu intensive I dont think.

The problem is that everything is linear: process this, wait, ok now
process this, wait, ok now this, wait, ok this...  Etc, etc, etc.  If it
were something like: here, here's a huge batch of stuff to process; go
for it!  Then it would help.  Is that simple enough? :)

--
Eric (the Deacon remix)

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