>Does this work on hl2mp servers as well? >Dave
My understanding is that it works on any source engine game. The kiddies have been crashing my servers all morning with it Basically the temporary entity creation was left in the client and is not disabled by sv_cheats or any other server setting that I know of. So a malicious player simply joins a server, accesses console and types: Te <seconds> <entity name> i.e. te 999 physicsprop Set up a script to send that command to a server a couple thousand times and the server will become overloaded with trying to draw 10,000 skulls falling from the sky and crash. A simple solution I would think would be to make it disabled by the sv_cheats cvar. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

