right now: p-4 celeron 2.54 ghz, 512 megs ram and a 40 gig SATA drive(dell poweredge sc420) This houses a 14 person cs1.6 server. Rate is 10000. This server runs adminmod, metamod, and hlguard 1.71 (with all hlguard detections on). Cpu averages @45% when full with spikes to 100 during map changes. The connection is dsl outgoing is rated at 768 and i routinely get that much. The server runs a maximum of 432 kilobits when full which is good because it is QOS's to a minimum of 445 and can burst above that is no other network services are using the connection. Right now it has not touched its floor.
Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in these requirements for other mods? - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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