The previous machine i ran with this exact setup was a p-4 1.4
ghz with 384 megs of ram.  The system would temporarily freeze on
 maps with large amounts of custom textures like fy_suicidebomber.

Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it
takes to run a server. I have answers based upon our internal
playtesting but I would also like to hear what you guys use in the wild.

So, my questions are:
1) What speed CPU do you use for a 32 player HL1 server (CS 1.6)
2) What speed CPU do you use for a 32 player Source server (CS:S)
3) How much bandwidth per user do you allow for a HL1 server
4) How much bandwidth per user do you allow for a Source server
5) How much difference is there in these requirements for other mods?

- Alfred

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and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.

-- carpe ductum -- "Grab the tape"
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Linux user #322099
Machines:
206822
256638
276825
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