The previous machine i ran with this exact setup was a p-4 1.4 ghz with 384 megs of ram. The system would temporarily freeze on maps with large amounts of custom textures like fy_suicidebomber.
Alfred Reynolds wrote:
I find myself being asked quite often about what CPU/net requirements it takes to run a server. I have answers based upon our internal playtesting but I would also like to hear what you guys use in the wild. So, my questions are: 1) What speed CPU do you use for a 32 player HL1 server (CS 1.6) 2) What speed CPU do you use for a 32 player Source server (CS:S) 3) How much bandwidth per user do you allow for a HL1 server 4) How much bandwidth per user do you allow for a Source server 5) How much difference is there in these requirements for other mods? - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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