On Jun 4, 2006, at 2:27 PM, Alfred Reynolds wrote:
I don't see how it could cause a crash, but with the complexity of the simulation engine in Source I guess this is possible. Get a better clock in your server.
Yeah, these machines had been long-neglected and I was doing a time sync on them, that's what caused it. Thanks again for all your help Alfred. -- Erik Hollensbe [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux