On Jun 4, 2006, at 2:27 PM, Alfred Reynolds wrote:

I don't see how it could cause a crash, but with the complexity of
the simulation engine in Source I guess this is possible. Get a
better clock in your server.

Yeah, these machines had been long-neglected and I was doing a time
sync on them, that's what caused it.

Thanks again for all your help Alfred.

--
Erik Hollensbe
[EMAIL PROTECTED]

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