He means well I suppose, we really should let the him out of the
catacombs more often......
Crazy_One
Whisper wrote:
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Please ignore Kyle for the sake of the sanity of the rest of this list
Thanks
On 12/9/06, kyle <[EMAIL PROTECTED]> wrote:
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cs 1.6 ?. you don't use the cvar fps_max for hl1mods, only source mods.
you can however use it client side for hl1mods.
the corrct server side cvar for FPS on any hl1mod is "sys_ticrate"
why are clients issuing the stats command through HLSW at all.
why can't you simply ask a question in a straight forward and direct manor
instead of sounding like a bumbling idiot.
Please to shoot yourself.
-------Original Message-------
From: Amit Gandelman
Date: 12/8/2006 4:00:12 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] tickrate
Hey,
This question has been asked many times but I always see a different
answer
(most of the time from people who run servers at their houses or
something)... My question is: I have a Linux Dual Opteron Dual-Core 2220.
When I start up a server (cs 1.6) with the parameters of fps_max 600 and
sys_tickrate 500, I get a certain amount of fps on the server when I'm
Logged in and do 'rcon stats'. For some reason, if I do 'rcon fps_max
300'
and then do 'rcon stats', the fps for the server actually changes. How
can
I make it so it does not change when the client issues the command through
in-game console or hlsw?
Thanks,
Amit
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