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Blow meh, you know you wanna with a name like whisper.
everytime i see you post i'm reminded of that fat black guy in to "live and
let die".

-------Original Message-------

From: Whisper
Date: 12/8/2006 7:11:38 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] tickrate

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Please ignore Kyle for the sake of the sanity of the rest of this list

Thanks

On 12/9/06, kyle <[EMAIL PROTECTED]> wrote:
>
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> cs 1.6 ?.   you don't use the cvar fps_max for hl1mods, only source mods.
> you can however use it client side for hl1mods.
>
> the corrct server side cvar for FPS on any hl1mod is "sys_ticrate"
>
> why are clients issuing the stats command through HLSW at all.
>
> why can't you simply ask a question in a straight forward and direct manor
> instead of sounding like a bumbling idiot.
>
> Please to shoot yourself.
>
> -------Original Message-------
>
> From: Amit Gandelman
> Date: 12/8/2006 4:00:12 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] tickrate
>
> Hey,
>
> This question has been asked many times but I always see a different
> answer
> (most of the time from people who run servers at their houses or
> something)...  My question is: I have a Linux Dual Opteron Dual-Core 2220.
> When I start up a server (cs 1.6) with the parameters of fps_max 600 and
> sys_tickrate 500, I get a certain amount of fps on the server when I'm
> Logged in and do 'rcon stats'.  For some reason, if I do 'rcon fps_max
> 300'
> and then do 'rcon stats', the fps for the server actually changes.  How
> can
> I make it so it does not change when the client issues the command through
> in-game console or hlsw?
>
> Thanks,
> Amit
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>
>
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