As a hack-around, you could tie rcon into a server query script in a cronjob- 
if empty, changelevel. Cron every half hour or whatever. PHP would be an ideal 
language (PHP's cli interface that is) to use for this.

I suspect that adding a cvar to alter it would be difficult as it goes against 
good server logic. Servers should sleep when unused; this goes for all 
services, be it web or game or database. The external method will be the thing 
to use.

James Harrison

-----Original Message-----
From: "teame06" <[EMAIL PROTECTED]>
To: hlds_linux@list.valvesoftware.com
Sent: 12/05/07 02:43
Subject: Re: [hlds_linux] mp_timelimit and last round problems

Ok, one more last question.

What about the last round thing. Can there be added a cvar to disable that?

Alfred Reynolds wrote:
> The server doesn't run game frames unless real users are connected to
> save CPU cycles, it doesn't do the map cycling logic during this period
> by design.
>
> - Alfred
>
> teame06 wrote:
>
>> I'm running the server at 66 tick only and with no mods. Like I said I
>> really do not want to rely on bots. Maybe Alfred or one of the valve
>> employee can give some input on this?
>>
>> David Williams wrote:
>>
>>> i had this issue even with bots in the server. it was 100 tick with
>>> the
>>> latest mani, evenscripts (running ace rates), steambans, metamod and
>>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
>>> after
>>> trying everything i could think of and it seems to have gone away
>>>
>>> Daniel wrote:
>>>
>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Yeah this annoys me too. Currently I just let my server have 2 bots
>>>> and have
>>>> the bot quota mode work so that the bots go away when real people
>>>> join (so
>>>> it just keeps 2 people on the server as minimum).
>>>>
>>>> I consider this problem a genuine glitch.  Why would a server wait
>>>> until the magical last round is over? Hope it can get fixed in this
>>>> next big update. --
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>
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