But this does not solve anything. Some rounds can be shorter than the round
time.
Best regards
Ronny
Finishing off rounds is by design, look at making your time limit a
multiple of the round time.
- Alfred
teame06 wrote:
Ok, one more last question.
What about the last round thing. Can there be added a cvar to disable
that?
Alfred Reynolds wrote:
The server doesn't run game frames unless real users are connected to
save CPU cycles, it doesn't do the map cycling logic during this
period
by design.
- Alfred
teame06 wrote:
I'm running the server at 66 tick only and with no mods. Like I
said I really do not want to rely on bots. Maybe Alfred or one of
the valve employee can give some input on this?
David Williams wrote:
i had this issue even with bots in the server. it was 100 tick
with the latest mani, evenscripts (running ace rates), steambans,
metamod and a cl_restrict_blah settings advisor. i dropped the
tick down to 75 after trying everything i could think of and it
seems to have gone away
Daniel wrote:
--
[ Picked text/plain from multipart/alternative ]
Yeah this annoys me too. Currently I just let my server have 2
bots and have the bot quota mode work so that the bots go away
when real people join (so it just keeps 2 people on the server as
minimum).
I consider this problem a genuine glitch. Why would a server wait
until the magical last round is over? Hope it can get fixed in
this next big update. --
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