Not if you're using it anyway.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, May 12, 2007 1:04 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] mp_timelimit and last round problems

--
[ Picked text/plain from multipart/alternative ]
Lol

That is a cure worse than the disease

On 5/13/07, Dan E <[EMAIL PROTECTED]> wrote:
>
> Why not use mani's automap feature in that case?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Saturday, May 12, 2007 10:02 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] mp_timelimit and last round problems
>
> --
> [ Picked text/plain from multipart/alternative ]
> To make the server churn through the maps until it picks up something that
> people want to play at that time.
>
> On 5/12/07, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What's the point of changing maps if no one is playing anyway?
> >
> > On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, one more last question.
> > >
> > > What about the last round thing. Can there be added a cvar to disable
> > > that?
> > >
> > > Alfred Reynolds wrote:
> > > > The server doesn't run game frames unless real users are connected
> to
> > > > save CPU cycles, it doesn't do the map cycling logic during this
> > period
> > > > by design.
> > > >
> > > > - Alfred
> > > >
> > > > teame06 wrote:
> > > >
> > > >> I'm running the server at 66 tick only and with no mods. Like I
> said
> > I
> > > >> really do not want to rely on bots. Maybe Alfred or one of the
> valve
> > > >> employee can give some input on this?
> > > >>
> > > >> David Williams wrote:
> > > >>
> > > >>> i had this issue even with bots in the server. it was 100 tick
> with
> > > >>> the
> > > >>> latest mani, evenscripts (running ace rates), steambans, metamod
> and
> > > >>> a cl_restrict_blah settings advisor. i dropped the tick down to 75
> > > >>> after
> > > >>> trying everything i could think of and it seems to have gone away
> > > >>>
> > > >>> Daniel wrote:
> > > >>>
> > > >>>
> > > >>>> --
> > > >>>> [ Picked text/plain from multipart/alternative ]
> > > >>>> Yeah this annoys me too. Currently I just let my server have 2
> bots
> > > >>>> and have
> > > >>>> the bot quota mode work so that the bots go away when real people
> > > >>>> join (so
> > > >>>> it just keeps 2 people on the server as minimum).
> > > >>>>
> > > >>>> I consider this problem a genuine glitch.  Why would a server
> wait
> > > >>>> until the magical last round is over? Hope it can get fixed in
> this
> > > >>>> next big update. --
> > > >>>>
> > > >>>> _______________________________________________
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> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>> _______________________________________________
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> > > >>>
> > > >>>
> > > >>>
> > > >> _______________________________________________
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> > > >> archives, please visit:
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> > > >>
> > > >
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> > > >
> > > >
> > >
> > >
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> > >
> > --
> >
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> >
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>
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