--
[ Picked text/plain from multipart/alternative ]
What I personally would like to know is if others are seeing the same
pattern we are?

I don't know how many of you are setup to do the analysis I asked about, and
if you do not have the systems in place, then it suddenly becomes a
non-trivial task to work out.

On 9/7/07, Dan Offord <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> What is really needed then is a project liked SteamBans but, only bans the
> IP's of cheaters shared between hosts.
> If they do indeed have multiple ip's then a mass ban via servers would
> make
> cafe owners think twice about it all.
>
>
> On 07/09/2007, Crazy Canucks <[EMAIL PROTECTED]> wrote:
> >
> > Personally I think you should ip ban.  It's up to the NetCafe operators
> > to make sure cheats aren't being installed and used on their machines.
> > Maybe if they find their clients unable to access servers they will get
> > the hint and start using proper security and policing on their
> machines...
> >
> > Drek
> >
> > Guy Watkins wrote:
> > > } -----Original Message-----
> > > } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Whisper
> > > } Sent: Friday, September 07, 2007 12:39 AM
> > > } To: hlds_linux@list.valvesoftware.com; HLDS
> > > } Subject: [hlds_linux] Reducing Cheats on Servers
> > > }
> > > } --
> > > } [ Picked text/plain from multipart/alternative ]
> > > } The following is only our point of view, your mileage may vary.
> > > }
> > > } It is becoming increasingly apparent to us that the majority of the
> > cheats
> > > } we see on our Counter-Strike:Source servers are coming from NetCafe
> > > } Accounts.
> > > }
> > > } VAC for the most part seems to be working as a deterrent to the
> > majority
> > > } of
> > > } normal users. I do not have access to VAC banning stats, but for all
> I
> > > } know
> > > } it maybe banning boatloads of players.
> > > }
> > > } The main problem here is, VAC's delayed banning system has no effect
> > > } whatsoever on NetCafe Accounts, as it is a simple case for a NetCafe
> > users
> > > } to log out of the STEAM account they are using at the NetCafe and
> then
> > log
> > > } back in when they have been banned from a server by an admins and
> > renter
> > > } the
> > > } server with a new STEAM_ID, and in any case, who cares about being
> VAC
> > > } banned if you effectively have unlimited access to STEAM_ID's that
> > aren't
> > > } yours any how?
> > > }
> > > } Here is the thing though, most Netcafes are connected to the
> Internet
> > via
> > > } Static IP's.
> > > }
> > > } It is a rather trivial task to go through the logs with a program
> like
> > > } HLStatsX and run a query that generates a list of STEAM_ID's on a
> per
> > IP
> > > } basis.
> > > }
> > > } Then you check to see which IP's have lots of STEAM_ID's attached to
> > them,
> > > } and then you add those IP addresses to your banned_ip.cfg file and
> run
> > it
> > > } at
> > > } server start, instant mass reduction of cheats you will see on your
> > > } server.
> > > }
> > > } If you want to be sure, just do a traceroute to the IP in question
> > just to
> > > } be sure you are not wiping a college or university out, but most
> often
> > you
> > > } will find that these are not going to have Netcafe accounts
> associated
> > > } with
> > > } them anyhow.
> > > }
> > > } But you can be almost certain that if you see more than 20
> STEAM_ID's
> > > } originating from the 1 IP address, you have found a NetCafe that is
> > using
> > > } your servers.
> > > }
> > > } Now the problem for Valve, is if lots of Game Server Providers start
> > IP
> > > } banning NetCafes from their servers, it instantly devalues Valves
> > NetCafe
> > > } program, since the NetCafe users will find it increasingly difficult
> > to
> > > } find
> > > } servers to play on the Internet. In fact it is my understanding that
> > if
> > > } you
> > > } IP ban, then your servers will no longer even come up on that IP's
> > server
> > > } browser, they will either not show up at all, or they show up as not
> > > } responding, in either case the result is the same.
> > > }
> > > } I do not have a simple answer to this, but whilst delayed banning
> > exists,
> > > } there is no other way to stop cheats on servers who have effectively
> > > } unlimited access to STEAM Accounts, other than to IP ban them.
> > > }
> > > } Thoughts?
> > > } --
> > >
> > > Wow, that explains something I see.  When someone says "please ban
> > <user>",
> > > the user just says "ban me lol".  Or something similar.  I was
> assuming
> > they
> > > must have a keygen and did not care because they could generate a new
> > key
> > > quickly.  I would love to see someone post a list of IPs to ban.  I
> > would
> > > ban them at the firewall.
> > >
> > > I really do wish Valve would ban cheaters instantly.  The aim bots are
> > > perfect and really ****up the game for everyone else.
> > >
> > > I guess when I see someone cheating I should ban the user and IP
> > address.
> > > But as you say, the NetCafe would become useless over time.
> > >
> > > Guy
> > >
> > >
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> >
> >
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>
>
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