Amen CC

> --
> [ Picked text/plain from multipart/alternative ]
> 1.) Because one shot kills are extremely rare except in a fully charged
> sniper headshot case, or a soldier's crit rocket, and even then you still
> have lots of other types of damage. Why not have health? What do you want
> to
> do, give everyone a personal shield and a set health and make it Halo? =P
>
> 2.) So now we're asking Valve to make the server predict when the other
> team
> is going to lose and not spawn players? That's silly.
>
> 3.) Disable autobalance on your server if you don't like it, but it's
> pretty
> bad if half a team ragequits due to a loss and then no one switches over
> to
> balance the teams.
>
> 4.) I have yet to see "ghosting" the map, though I have heard of it.
> People
> have claimed to see it.
>
> 5.) Use a plugin on your server. Valve shouldn't be responsible for
> extensions on time, the server admin is, via either a manual rcon change
> or
> a plugin that controls the time.
>
> On Feb 6, 2008 4:19 PM, Jamie Gray <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> 1/ As one player so aptly put it, what is the point of having health if
>> there are one shot kills?
>>
>> 2/ Spawning with less than 30 seconds left in the round or map.  It
>> takes
>> long enough to get onto a map only to have the round won by the other
>> team;
>> that is, the whole ownership thing by the victors.  It can be very
>> discouraging especially to new players.
>>
>> 3/ Arbitrary team switching in the middle of a round.
>>
>> 4/ Players ghosting throughout the entire map;  this I experienced on
>> dustbowl yesterday. (don't have any screens, it happens too fast!)
>>
>> 5/ No information on map change or load.  What is the map being changed
>> to?
>> It would be nice to know before the entire map is loaded.  Some maps are
>> more popular that others.
>>
>> 6/ No option to extend a map duration in rounds or time.
>>
>>
>>
>>
>>
>> On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote:
>>
>> > Here are some more screenshots from my files, I still have to watch
>> the
>> > demo's to see which demo contains what bug. I have asked our players
>> to
>> > send
>> > in their screeny's aswell.
>> >
>> > Here the intel was floating, were it actually was on someone's back.
>> It
>> > moved around, as if it was on someone's back.
>> >
>> > http://www.specialattack.net/downloads/floating_intel.jpg
>> >
>> > Here we have a gunless sniper.
>> >
>> > http://www.specialattack.net/downloads/gunless_sniper.jpg
>> >
>> > And a retarded medic.
>> >
>> > http://www.specialattack.net/downloads/medic.jpg
>> >
>> > And also a server bug which display's a user has joined multiple
>> times.
>> >
>> > http://www.specialattack.net/downloads/user_has_joined_spam.jpg
>> >
>> > Cheers,
>> >
>> >
>> > -----Oorspronkelijk bericht-----
>> > Van: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] Namens Patrick
>> Shelley
>> > Verzonden: Wednesday, February 06, 2008 5:37 PM
>> > Aan: hlds_linux@list.valvesoftware.com
>> > Onderwerp: Re: [hlds_linux] TF2 bug list
>> >
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > i think you should do a detailed bug report (imho)
>> >
>> > thz for the screens - any more detail on how these happen?
>> >
>> > Pat
>> >
>> > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote:
>> >
>> > > To start with; The swimmers;
>> > >
>> > >
>> > >
>> >
>> >
>> http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
>> > > ffaf5e54f6e.png
>> > >
>> > >
>> > >
>> >
>> >
>> http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
>> > > 17bf752d562.png
>> > >
>> > > Other once require uploading, which I'll do if anyone over at VALVe
>> is
>> > > interested in it.
>> > >
>> > > Saint K.
>> > >
>> > > -----Oorspronkelijk bericht-----
>> > > Van: [EMAIL PROTECTED]
>> > > [mailto:[EMAIL PROTECTED] Namens Patrick
>> Shelley
>> > > Verzonden: Wednesday, February 06, 2008 2:23 PM
>> > > Aan: hlds_linux@list.valvesoftware.com
>> > > Onderwerp: Re: [hlds_linux] TF2 bug list
>> > >
>> > > --
>> > > [ Picked text/plain from multipart/alternative ]
>> > >  I believe you - but have never seen the bugs - i'd like to see the
>> > screen
>> > > shots tho!
>> > >
>> > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:
>> > >
>> > > > There are tons and tons of bugs around lately which all seem to be
>> > able
>> > > to
>> > > > track down to the fact of using alt+tab...
>> > > >
>> > > > A short list;
>> > > >
>> > > > Some enemy pyro's get invisible accept for the flames.
>> > > > People appear to be swimming sometimes in the air
>> > > > Sometimes random animations appear above SG's from a pyro who
>> fires
>> > > under
>> > > > water (it shows bubbles)
>> > > > Friendly team mates having opposite team colors
>> > > > Medic beam doesn't show
>> > > > Medic beam shows when not healing
>> > > > Medic (other team member) has ani error, display's no med gun and
>> 1
>> > hand
>> > > > behind his back
>> > > > Random animations of clocked spy's being on fire from a pyro
>> display
>> > > > around
>> > > > corners
>> > > > Friendly/enemy non-medic shows as ubercharge the whole time
>> (flashing
>> > as
>> > > > if
>> > > > the uber was almost over)
>> > > > Heavy gun keeps showing animation it is shooting bullets were its
>> > > actually
>> > > > not
>> > > > Heavy gun loses sound until re-fired
>> > > > Gates become invisible on maps such as cp_gravelpit when you have
>> to
>> > > wait
>> > > > 60
>> > > > seconds, you can see the enemy standing behind a gate(it shows as
>> if
>> > it
>> > > > was
>> > > > up already)
>> > > >
>> > > > Un doubtfully I missed a couple of bugs, this just came in my head
>> > > first.
>> > > >
>> > > > If desired by VALVe, most of these bugs we have recorded on
>> > screenshots
>> > > > and
>> > > > demo's.
>> > > >
>> > > > Cheers,
>> > > >
>> > > > Saint K.
>> > > >
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > > please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >
>> > > --
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > >
>> > >
>> > > --
>> > > No virus found in this incoming message.
>> > > Checked by AVG Free Edition.
>> > > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
>> > 2/5/2008
>> > > 8:57 PM
>> > >
>> > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> > > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > >
>> > --
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> >
>> > --
>> > No virus found in this incoming message.
>> > Checked by AVG Free Edition.
>> > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date:
>> 2/5/2008
>> > 8:57 PM
>> >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to