Amen CC > -- > [ Picked text/plain from multipart/alternative ] > 1.) Because one shot kills are extremely rare except in a fully charged > sniper headshot case, or a soldier's crit rocket, and even then you still > have lots of other types of damage. Why not have health? What do you want > to > do, give everyone a personal shield and a set health and make it Halo? =P > > 2.) So now we're asking Valve to make the server predict when the other > team > is going to lose and not spawn players? That's silly. > > 3.) Disable autobalance on your server if you don't like it, but it's > pretty > bad if half a team ragequits due to a loss and then no one switches over > to > balance the teams. > > 4.) I have yet to see "ghosting" the map, though I have heard of it. > People > have claimed to see it. > > 5.) Use a plugin on your server. Valve shouldn't be responsible for > extensions on time, the server admin is, via either a manual rcon change > or > a plugin that controls the time. > > On Feb 6, 2008 4:19 PM, Jamie Gray <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> 1/ As one player so aptly put it, what is the point of having health if >> there are one shot kills? >> >> 2/ Spawning with less than 30 seconds left in the round or map. It >> takes >> long enough to get onto a map only to have the round won by the other >> team; >> that is, the whole ownership thing by the victors. It can be very >> discouraging especially to new players. >> >> 3/ Arbitrary team switching in the middle of a round. >> >> 4/ Players ghosting throughout the entire map; this I experienced on >> dustbowl yesterday. (don't have any screens, it happens too fast!) >> >> 5/ No information on map change or load. What is the map being changed >> to? >> It would be nice to know before the entire map is loaded. Some maps are >> more popular that others. >> >> 6/ No option to extend a map duration in rounds or time. >> >> >> >> >> >> On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote: >> >> > Here are some more screenshots from my files, I still have to watch >> the >> > demo's to see which demo contains what bug. I have asked our players >> to >> > send >> > in their screeny's aswell. >> > >> > Here the intel was floating, were it actually was on someone's back. >> It >> > moved around, as if it was on someone's back. >> > >> > http://www.specialattack.net/downloads/floating_intel.jpg >> > >> > Here we have a gunless sniper. >> > >> > http://www.specialattack.net/downloads/gunless_sniper.jpg >> > >> > And a retarded medic. >> > >> > http://www.specialattack.net/downloads/medic.jpg >> > >> > And also a server bug which display's a user has joined multiple >> times. >> > >> > http://www.specialattack.net/downloads/user_has_joined_spam.jpg >> > >> > Cheers, >> > >> > >> > -----Oorspronkelijk bericht----- >> > Van: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] Namens Patrick >> Shelley >> > Verzonden: Wednesday, February 06, 2008 5:37 PM >> > Aan: hlds_linux@list.valvesoftware.com >> > Onderwerp: Re: [hlds_linux] TF2 bug list >> > >> > -- >> > [ Picked text/plain from multipart/alternative ] >> > i think you should do a detailed bug report (imho) >> > >> > thz for the screens - any more detail on how these happen? >> > >> > Pat >> > >> > On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote: >> > >> > > To start with; The swimmers; >> > > >> > > >> > > >> > >> > >> http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f >> > > ffaf5e54f6e.png >> > > >> > > >> > > >> > >> > >> http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4 >> > > 17bf752d562.png >> > > >> > > Other once require uploading, which I'll do if anyone over at VALVe >> is >> > > interested in it. >> > > >> > > Saint K. >> > > >> > > -----Oorspronkelijk bericht----- >> > > Van: [EMAIL PROTECTED] >> > > [mailto:[EMAIL PROTECTED] Namens Patrick >> Shelley >> > > Verzonden: Wednesday, February 06, 2008 2:23 PM >> > > Aan: hlds_linux@list.valvesoftware.com >> > > Onderwerp: Re: [hlds_linux] TF2 bug list >> > > >> > > -- >> > > [ Picked text/plain from multipart/alternative ] >> > > I believe you - but have never seen the bugs - i'd like to see the >> > screen >> > > shots tho! >> > > >> > > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote: >> > > >> > > > There are tons and tons of bugs around lately which all seem to be >> > able >> > > to >> > > > track down to the fact of using alt+tab... >> > > > >> > > > A short list; >> > > > >> > > > Some enemy pyro's get invisible accept for the flames. >> > > > People appear to be swimming sometimes in the air >> > > > Sometimes random animations appear above SG's from a pyro who >> fires >> > > under >> > > > water (it shows bubbles) >> > > > Friendly team mates having opposite team colors >> > > > Medic beam doesn't show >> > > > Medic beam shows when not healing >> > > > Medic (other team member) has ani error, display's no med gun and >> 1 >> > hand >> > > > behind his back >> > > > Random animations of clocked spy's being on fire from a pyro >> display >> > > > around >> > > > corners >> > > > Friendly/enemy non-medic shows as ubercharge the whole time >> (flashing >> > as >> > > > if >> > > > the uber was almost over) >> > > > Heavy gun keeps showing animation it is shooting bullets were its >> > > actually >> > > > not >> > > > Heavy gun loses sound until re-fired >> > > > Gates become invisible on maps such as cp_gravelpit when you have >> to >> > > wait >> > > > 60 >> > > > seconds, you can see the enemy standing behind a gate(it shows as >> if >> > it >> > > > was >> > > > up already) >> > > > >> > > > Un doubtfully I missed a couple of bugs, this just came in my head >> > > first. >> > > > >> > > > If desired by VALVe, most of these bugs we have recorded on >> > screenshots >> > > > and >> > > > demo's. >> > > > >> > > > Cheers, >> > > > >> > > > Saint K. >> > > > >> > > > >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > >> > > -- >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > > >> > > >> > > -- >> > > No virus found in this incoming message. >> > > Checked by AVG Free Edition. >> > > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: >> > 2/5/2008 >> > > 8:57 PM >> > > >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> > -- >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> > >> > -- >> > No virus found in this incoming message. >> > Checked by AVG Free Edition. >> > Version: 7.5.516 / Virus Database: 269.19.20/1261 - Release Date: >> 2/5/2008 >> > 8:57 PM >> > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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