--
[ Picked text/plain from multipart/alternative ]
1/ As one player so aptly put it, what is the point of having health if
there are one shot kills?

2/ Spawning with less than 30 seconds left in the round or map.  It takes
long enough to get onto a map only to have the round won by the other team;
that is, the whole ownership thing by the victors.  It can be very
discouraging especially to new players.

3/ Arbitrary team switching in the middle of a round.

4/ Players ghosting throughout the entire map;  this I experienced on
dustbowl yesterday. (don't have any screens, it happens too fast!)

5/ No information on map change or load.  What is the map being changed to?
It would be nice to know before the entire map is loaded.  Some maps are
more popular that others.

6/ No option to extend a map duration in rounds or time.





On Feb 6, 2008 4:07 PM, Saint K. <[EMAIL PROTECTED]> wrote:

> Here are some more screenshots from my files, I still have to watch the
> demo's to see which demo contains what bug. I have asked our players to
> send
> in their screeny's aswell.
>
> Here the intel was floating, were it actually was on someone's back. It
> moved around, as if it was on someone's back.
>
> http://www.specialattack.net/downloads/floating_intel.jpg
>
> Here we have a gunless sniper.
>
> http://www.specialattack.net/downloads/gunless_sniper.jpg
>
> And a retarded medic.
>
> http://www.specialattack.net/downloads/medic.jpg
>
> And also a server bug which display's a user has joined multiple times.
>
> http://www.specialattack.net/downloads/user_has_joined_spam.jpg
>
> Cheers,
>
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
> Verzonden: Wednesday, February 06, 2008 5:37 PM
> Aan: hlds_linux@list.valvesoftware.com
> Onderwerp: Re: [hlds_linux] TF2 bug list
>
> --
> [ Picked text/plain from multipart/alternative ]
> i think you should do a detailed bug report (imho)
>
> thz for the screens - any more detail on how these happen?
>
> Pat
>
> On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote:
>
> > To start with; The swimmers;
> >
> >
> >
>
> http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
> > ffaf5e54f6e.png
> >
> >
> >
>
> http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
> > 17bf752d562.png
> >
> > Other once require uploading, which I'll do if anyone over at VALVe is
> > interested in it.
> >
> > Saint K.
> >
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
> > Verzonden: Wednesday, February 06, 2008 2:23 PM
> > Aan: hlds_linux@list.valvesoftware.com
> > Onderwerp: Re: [hlds_linux] TF2 bug list
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> >  I believe you - but have never seen the bugs - i'd like to see the
> screen
> > shots tho!
> >
> > On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:
> >
> > > There are tons and tons of bugs around lately which all seem to be
> able
> > to
> > > track down to the fact of using alt+tab...
> > >
> > > A short list;
> > >
> > > Some enemy pyro's get invisible accept for the flames.
> > > People appear to be swimming sometimes in the air
> > > Sometimes random animations appear above SG's from a pyro who fires
> > under
> > > water (it shows bubbles)
> > > Friendly team mates having opposite team colors
> > > Medic beam doesn't show
> > > Medic beam shows when not healing
> > > Medic (other team member) has ani error, display's no med gun and 1
> hand
> > > behind his back
> > > Random animations of clocked spy's being on fire from a pyro display
> > > around
> > > corners
> > > Friendly/enemy non-medic shows as ubercharge the whole time (flashing
> as
> > > if
> > > the uber was almost over)
> > > Heavy gun keeps showing animation it is shooting bullets were its
> > actually
> > > not
> > > Heavy gun loses sound until re-fired
> > > Gates become invisible on maps such as cp_gravelpit when you have to
> > wait
> > > 60
> > > seconds, you can see the enemy standing behind a gate(it shows as if
> it
> > > was
> > > up already)
> > >
> > > Un doubtfully I missed a couple of bugs, this just came in my head
> > first.
> > >
> > > If desired by VALVe, most of these bugs we have recorded on
> screenshots
> > > and
> > > demo's.
> > >
> > > Cheers,
> > >
> > > Saint K.
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > --
> >
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> >
> >
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> > 8:57 PM
> >
> >
> >
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> >
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