Here are some more screenshots from my files, I still have to watch the
demo's to see which demo contains what bug. I have asked our players to send
in their screeny's aswell.

Here the intel was floating, were it actually was on someone's back. It
moved around, as if it was on someone's back.

http://www.specialattack.net/downloads/floating_intel.jpg

Here we have a gunless sniper.

http://www.specialattack.net/downloads/gunless_sniper.jpg

And a retarded medic.

http://www.specialattack.net/downloads/medic.jpg

And also a server bug which display's a user has joined multiple times.

http://www.specialattack.net/downloads/user_has_joined_spam.jpg

Cheers,


-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Patrick Shelley
Verzonden: Wednesday, February 06, 2008 5:37 PM
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] TF2 bug list

--
[ Picked text/plain from multipart/alternative ]
i think you should do a detailed bug report (imho)

thz for the screens - any more detail on how these happen?

Pat

On Feb 6, 2008 2:16 PM, Saint K. <[EMAIL PROTECTED]> wrote:

> To start with; The swimmers;
>
>
>
http://screenshot.xfire.com/screenshot/natural/e2fa603d2bc09e976cb69de6ae95f
> ffaf5e54f6e.png
>
>
>
http://screenshot.xfire.com/screenshot/natural/dc794c26f3ef4ec403750eecc3bc4
> 17bf752d562.png
>
> Other once require uploading, which I'll do if anyone over at VALVe is
> interested in it.
>
> Saint K.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Patrick Shelley
> Verzonden: Wednesday, February 06, 2008 2:23 PM
> Aan: hlds_linux@list.valvesoftware.com
> Onderwerp: Re: [hlds_linux] TF2 bug list
>
> --
> [ Picked text/plain from multipart/alternative ]
>  I believe you - but have never seen the bugs - i'd like to see the screen
> shots tho!
>
> On Feb 6, 2008 8:07 AM, Saint K. <[EMAIL PROTECTED]> wrote:
>
> > There are tons and tons of bugs around lately which all seem to be able
> to
> > track down to the fact of using alt+tab...
> >
> > A short list;
> >
> > Some enemy pyro's get invisible accept for the flames.
> > People appear to be swimming sometimes in the air
> > Sometimes random animations appear above SG's from a pyro who fires
> under
> > water (it shows bubbles)
> > Friendly team mates having opposite team colors
> > Medic beam doesn't show
> > Medic beam shows when not healing
> > Medic (other team member) has ani error, display's no med gun and 1 hand
> > behind his back
> > Random animations of clocked spy's being on fire from a pyro display
> > around
> > corners
> > Friendly/enemy non-medic shows as ubercharge the whole time (flashing as
> > if
> > the uber was almost over)
> > Heavy gun keeps showing animation it is shooting bullets were its
> actually
> > not
> > Heavy gun loses sound until re-fired
> > Gates become invisible on maps such as cp_gravelpit when you have to
> wait
> > 60
> > seconds, you can see the enemy standing behind a gate(it shows as if it
> > was
> > up already)
> >
> > Un doubtfully I missed a couple of bugs, this just came in my head
> first.
> >
> > If desired by VALVe, most of these bugs we have recorded on screenshots
> > and
> > demo's.
> >
> > Cheers,
> >
> > Saint K.
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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>
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>
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