Valve, if you do fix this "problem," I *beg* you to consider adding a cvar to disable reporting changes in the in-game chat area, but continue broadcasting the cvar in server queries (the current behavior in Linux servers).
I use this "bug" to allow me to keep track of teams and classes via server queries and thus be able to easily generate images like http://www.ardiem.org/images/example.png . The cvars involved change every time players switch teams/classes, so if the bug was fixed, players would be inundated with chat spam on the cvar changes and I would have to disable this functionality. Thanks, Ryan On Sat, Mar 15, 2008 at 11:18 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > The current linux server build doesn't honor the FCVAR_REPLICATED or > FCVAR_NOTIFY flags. Replicated means the client is 'informed' of the > change (so things like mp_tournament can work) and notify means the > "Server variable blah changed to blee" message. > > This plugin fixes replication, so things like mp_tournament will work > again (without a map change). It doesn't fix notification because... who > cares? (If someone actually does need/want a notification fix let me know) > > http://www.nephyrin.net/NephCVF_1.0.tar.bz2 > Readme included. Can be installed without a server restart. > > Windows servers don't have this bug and thus do not need the fix. > > - Neph > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux