I feel some people might want this (for when Valve fixes the bug for 
linux, or for a windows server, or for another mod), so I went ahead and 
wrote a quick SourceMod plugin. For those that use SM and would like 
this for the server, you can get it here:

http://www.bl4nk.com/other/notifydisabler.zip

If you don't use SM, I imagine Neph will make a general server plugin 
once he gets around to it (as he said he would).

Nephyrin Zey wrote:
> When valve fixes this, writing a plugin that disables notification (not 
> replication) should be easy, so I can put out a n_disablenotify cvar 
> plugin if there is a demand for it.
>
> - Neph
>
> Marcelo Oliveira wrote:
>   
>> Thanks Neph, I'll try it later.
>>
>> I didn't knew about the FCVAR_REPLICATED or FCVAR_NOTIFY flags, I thought
>> that the mp_tournament UI used the notifications to update itself. It will
>> be great to have a cvar to disable/enable notify (but keeping replicated).
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey
>> Sent: Sunday, March 16, 2008 03:19
>> To: hlds_linux@list.valvesoftware.com
>> Subject: [hlds_linux] Replicated ConVar fix for linux servers
>> (AKAmp_tournament fix)
>>
>> The current linux server build doesn't honor the FCVAR_REPLICATED or
>> FCVAR_NOTIFY flags. Replicated means the client is 'informed' of the change
>> (so things like mp_tournament can work) and notify means the "Server
>> variable blah changed to blee" message.
>>
>> This plugin fixes replication, so things like mp_tournament will work again
>> (without a map change). It doesn't fix notification because... who cares?
>> (If someone actually does need/want a notification fix let me know)
>>
>> http://www.nephyrin.net/NephCVF_1.0.tar.bz2
>> Readme included. Can be installed without a server restart.
>>
>> Windows servers don't have this bug and thus do not need the fix.
>>
>> - Neph
>>
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>
>
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