I also need something like that, in my server we have some .cfg's to switch between public and match mode that changes a lot of cvars, flooding the client screen with each changed variable will be useless, so if I can do a sv_enablecvarnotify 0; commands...; sv_enablecvarnotify 1 will be great!
Of course it shouldn't really disable broadcasting of these cvar changes, but disable the screen log output on the clients. So no whoes in mp_tournament. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Mannion Sent: Sunday, March 16, 2008 04:49 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Replicated ConVar fix for linux servers (AKAmp_tournament fix) Valve, if you do fix this "problem," I *beg* you to consider adding a cvar to disable reporting changes in the in-game chat area, but continue broadcasting the cvar in server queries (the current behavior in Linux servers). I use this "bug" to allow me to keep track of teams and classes via server queries and thus be able to easily generate images like http://www.ardiem.org/images/example.png . The cvars involved change every time players switch teams/classes, so if the bug was fixed, players would be inundated with chat spam on the cvar changes and I would have to disable this functionality. Thanks, Ryan On Sat, Mar 15, 2008 at 11:18 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > The current linux server build doesn't honor the FCVAR_REPLICATED or > FCVAR_NOTIFY flags. Replicated means the client is 'informed' of the > change (so things like mp_tournament can work) and notify means the > "Server variable blah changed to blee" message. > ... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux