I figured at bare minimum we could do "connect server:port"... that
doesn't even appear to be an option.  This is really upsetting, I
provide servers for our group for our use (and then public use
afterwards)... I've got four forks going, and Ic an't get on any of
them....

Very depressing.

On Thu, Nov 6, 2008 at 9:55 AM, David A. Parker <[EMAIL PROTECTED]> wrote:
> Agreed.  I work at a college, and the reason we host gaming servers on
> campus is because the internet bandwidth for the dorms is around 100%
> usage 22 hours a day, so students end up getting horrible ping times on
> outside servers.  A lot of students have asked if we will be hosting
> L4D, but it won't do them any good if they can't choose to play on our
> servers.
>
>     - Dave
>
> Cobalt Bomb wrote:
>> I must say, I'm a little aghast at the thought that I may not have access to
>> the type of server browser/list I've used for the past decade and more.  I'm
>> not a GSP so I have no real interest in it from that perspective, but I do
>> prefer to pick my own server.  I'm not sure how L4D works with regard to
>> dropping in to games (like we would with Quake or TF2 etc.), but when I look
>> to join an existing game, I'll go to one of my favourite servers.  That
>> might be a server where I play a lot and have built up a relationship with
>> the player base, or a server I know will give me a good ping.
>>
>> How will it work with private servers?  How will I tell my client that I
>> want to join a specific server if they're just picked from a random list? If
>> I'm playing with friends and a couple of us are ready early, we'll join our
>> provate server and mess about while waiting for the others.  I don't want to
>> hang around in some sterile "lobby" where all I can do it type. I've already
>> got IRC for that.  I want to join my server, blast some infected while we
>> wait, and then rcon restart the map when everyone's ready.
>>
>> Maybe it won't be as crap and "dumbed-down" as it sounds, but I'm already
>> prejudiced against the idea even before I experience it.
>>
>> "There is also a ranking system to show the popularity of your server."
>>
>> What's the point of that when it's some back-end system that selects the
>> server?  It doesn't show real popularity amongst players, merely which
>> servers get populated by the game manager.
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to