That is common if you are using a basic realtime kernel without a lot of fine tuning. The CPU is misreported in STATS in such an instance.
David A. Parker wrote: > Hello, > > Using "stats" in the L4D server console appears to indicate that the CPU > usage is at 99.9%: > > CPU In Out Uptime Users FPS Players > 99.90 9098.73 33508.38 33 3 28.27 6 > > However, both mpstat and top indicate that it is hovering around 5% > used, 95% idle. How is CPU usage calculated by the game server? > > - Dave > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux