That is common if you are using a basic realtime kernel without a lot of 
fine tuning.  The CPU is misreported in STATS in such an instance.


David A. Parker wrote:
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU 
> usage is at 99.9%:
>
> CPU   In    Out   Uptime  Users   FPS    Players
> 99.90 9098.73 33508.38      33     3   28.27       6
>
> However, both mpstat and top indicate that it is hovering around 5% 
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>      - Dave
>
>   


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