On a Windows 2008 server (Core2Duo e8300 with 4gb of ram) I'm able to run 8
servers with only about ~40% total CPU usage (with hi-res timer.) I could
add more but as per what you said, I'd run out of RAM way before CPU. ;)

On Fri, Nov 7, 2008 at 11:53 AM, Chris Green <[EMAIL PROTECTED]>wrote:

> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and memory
> impact of hosting l4d servers, especially compared to our other games? What
> numbers of full servers have people been able to host on what hardware/os
> combinations? Internally, when we tried to push as many servers as possible
> on 8-core xeons, we tended to run out of ram before we ran out of CPU.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of David A. Parker
> Sent: Friday, November 07, 2008 9:30 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: [hlds_linux] CPU usage
>
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU   In    Out   Uptime  Users   FPS    Players
> 99.90 9098.73 33508.38      33     3   28.27       6
>
> However, both mpstat and top indicate that it is hovering around 5%
> used, 95% idle.  How is CPU usage calculated by the game server?
>
>     - Dave
>
> --
>
> Dave Parker
> Utica College
> Integrated Information Technology Services
> (315) 792-3229
> Registered Linux User #408177
>
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