I think left4dead was for the demo.

Imre Facchin wrote:
> just a quick question:
>
> when running ./steam -command update -game list
> i get the entries l4d_full and another one left4dead. are they the same
> thing?
>
> On Thu, Jan 15, 2009 at 4:59 PM, Daniel Worley <worle...@gmail.com> wrote:
>
>   
>> Did the actual update apply correctly for anyone else?  It was like the
>> steam app expected an entirely different file structure than what I had.  I
>> had to do a fresh install which was annoying.  Patch seems great though
>> overall, great work.  Now to look forward to having all the campaigns
>> available in versus.
>>
>> On Wed, Jan 14, 2009 at 11:04 PM, ics <i...@ics-base.net> wrote:
>>
>>     
>>> I'll answer to myself.. bug in lobby then. Another case just now
>>>       
>> happened:
>>     
>>> ReplyReservationRequest:  Reservation request with bogus payload data
>>> from 93.131.115.191:27005 [88 bytes]
>>> -> Reservation cookie c810ae3d8b8d2466:  reason ReplyReservationRequest
>>> Server waking up from hibernation
>>> CModelLoader::Map_IsValid:  No such map 'maps/.bsp'
>>> map load failed:  not found or invalid
>>>
>>> This seems to occur after versus game has been played on a server and
>>> next reservation comes (which then fails) and next after that will work.
>>> If this is a fix for game being set on normal difficulty (or left into
>>> versus mode) after versus game on a server, it looks like rather cheesy
>>> fix.
>>>
>>> -ics
>>>
>>> ics kirjoitti:
>>>       
>>>> After the update, this started to occur:
>>>>
>>>> ReplyReservationRequest:  Reservation request with bogus payload data
>>>> from 212.3.144.136:5087 [80 bytes]
>>>> -> Reservation cookie aeb896949f9de96e:  reason ReplyReservationRequest
>>>> Server waking up from hibernation
>>>> CModelLoader::Map_IsValid:  No such map 'maps/ .bsp'
>>>> map load failed:   not found or invalid
>>>>
>>>> Is this attempt to load custom map on our servers or is there a bug in
>>>> lobby system after the update?
>>>>
>>>> -ics
>>>>
>>>> Steven J. Sumichrast kirjoitti:
>>>>
>>>>         
>>>>> I've got some issues with the update. Boomer vomit is not displaying
>>>>> for anyone ok my server for the boomer player. The player can't see
>>>>> the vomit everyone else can. Also weapons are randomly not showing in
>>>>> first person.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Jan 14, 2009, at 8:52 PM, Jason Ruymen <jas...@valvesoftware.com>
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> A required update for Left 4 Dead has been released.  Please run
>>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>>
>>>>>> General
>>>>>> - Fixed Survivors being able to climb surfaces marked for versus
>>>>>> infected only.
>>>>>> - Fixed a class of SurvivorBot bugs dealing with rescuing downed
>>>>>> players.
>>>>>> - Players can no longer grab ladders while flying through the air
>>>>>> after a Tank punch.
>>>>>> - Shooting near a car with an alarm that has already fired the alarm
>>>>>> will no longer make chirping noises.
>>>>>> - Improved loading time.
>>>>>> - Fixed mini-gun physics exploit.
>>>>>> - Fixed propane tanks (and other physics objects) causing players to
>>>>>> fall through elevators.
>>>>>> - Fixed rare achievement bug issues.
>>>>>> - Fixed several map exploits.
>>>>>> - Fixed various match making issues.
>>>>>> - Fixed NAT traversal issues.
>>>>>>
>>>>>> Versus Changes
>>>>>> - Added HUD elements to show status of other infected players.
>>>>>> - Changed color of infected player name in chat to red.
>>>>>> - Fixed exploit where players could spawn infected bots
>>>>>> - Fixed instance where a Survivor changing to the infected team
>>>>>> would be attacked by infected bots.
>>>>>> - Normalized special infected melee damage.
>>>>>> - Made the following client commands cheat protected: "Kill" and
>>>>>> "explode".
>>>>>> - Fixed exploit where infected players could run away and teleport
>>>>>> back to gain health.
>>>>>> - Players can only change teams once per map.
>>>>>> - Players can't change teams while other players are still loading.
>>>>>> - Tank spawns at the same % through the map for both teams in versus
>>>>>> mode.
>>>>>> - Made the Tank and Witch spawn directly on the escape route.
>>>>>> - Increased chance of getting the Tank or Witch.
>>>>>> - Fixed team swap issue.
>>>>>>
>>>>>> Hunter
>>>>>> - Easier to pounce a Survivor who is meleeing.
>>>>>> - Increased Minimum damage a Hunter pounce does.
>>>>>>
>>>>>> Smoker
>>>>>> - Fixed Smoker tongue tolerance.
>>>>>> - Smoker now has to be killed or the tongue destroyed for the tongue
>>>>>> to break.
>>>>>> - Survivor's cannot bash someone off the tongue until the Survivor
>>>>>> being pulled is paralyzed or hanging
>>>>>> - Tongue attacks that fail to paralyze or hang a Survivor will use
>>>>>> the shorter ability delay timer.
>>>>>> - Fixed cases where the ability timer was not using the correct time.
>>>>>> - Fixed case where you could point at a Survivor but not register a
>>>>>> tongue hit
>>>>>> - Fixed Smoker tongue not targeting and landing properly through PZ
>>>>>> ghosts.
>>>>>> - Smoker tongue does damage every second while dragging paralyzed
>>>>>> Survivors.
>>>>>>
>>>>>> Tank
>>>>>> - Bashable objects now appear with a red glow.
>>>>>> - Tanks hitting a car with an alarm disables the alarm permanently.
>>>>>> - Tank frustration timer is only reset by hitting Survivors with
>>>>>> rocks or fists.
>>>>>> - Reduced autoshotgun damage against Tanks.
>>>>>>
>>>>>> Witch
>>>>>> - Witch spawns at the same % through the map for both teams.
>>>>>> - Avoids spawning within a certain % of the tank.
>>>>>> - Fixed an exploit where the Witch could be woken up and tricked
>>>>>> into attacking Survivors.
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>             
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>>     
>
>
>
>   

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