Mine upgraded without issue.  It took awhile for it to upgrade, but
the patching process went smooth overall..

On Thu, Jan 15, 2009 at 10:59 AM, Daniel Worley <worle...@gmail.com> wrote:
> Did the actual update apply correctly for anyone else?  It was like the
> steam app expected an entirely different file structure than what I had.  I
> had to do a fresh install which was annoying.  Patch seems great though
> overall, great work.  Now to look forward to having all the campaigns
> available in versus.
>
> On Wed, Jan 14, 2009 at 11:04 PM, ics <i...@ics-base.net> wrote:
>
>> I'll answer to myself.. bug in lobby then. Another case just now happened:
>>
>> ReplyReservationRequest:  Reservation request with bogus payload data
>> from 93.131.115.191:27005 [88 bytes]
>> -> Reservation cookie c810ae3d8b8d2466:  reason ReplyReservationRequest
>> Server waking up from hibernation
>> CModelLoader::Map_IsValid:  No such map 'maps/.bsp'
>> map load failed:  not found or invalid
>>
>> This seems to occur after versus game has been played on a server and
>> next reservation comes (which then fails) and next after that will work.
>> If this is a fix for game being set on normal difficulty (or left into
>> versus mode) after versus game on a server, it looks like rather cheesy
>> fix.
>>
>> -ics
>>
>> ics kirjoitti:
>> > After the update, this started to occur:
>> >
>> > ReplyReservationRequest:  Reservation request with bogus payload data
>> > from 212.3.144.136:5087 [80 bytes]
>> > -> Reservation cookie aeb896949f9de96e:  reason ReplyReservationRequest
>> > Server waking up from hibernation
>> > CModelLoader::Map_IsValid:  No such map 'maps/ .bsp'
>> > map load failed:   not found or invalid
>> >
>> > Is this attempt to load custom map on our servers or is there a bug in
>> > lobby system after the update?
>> >
>> > -ics
>> >
>> > Steven J. Sumichrast kirjoitti:
>> >
>> >> I've got some issues with the update. Boomer vomit is not displaying
>> >> for anyone ok my server for the boomer player. The player can't see
>> >> the vomit everyone else can. Also weapons are randomly not showing in
>> >> first person.
>> >>
>> >> Sent from my iPhone
>> >>
>> >> On Jan 14, 2009, at 8:52 PM, Jason Ruymen <jas...@valvesoftware.com>
>> >> wrote:
>> >>
>> >>
>> >>
>> >>> A required update for Left 4 Dead has been released.  Please run
>> >>> hldsupdatetool to receive the update.  The specific changes include:
>> >>>
>> >>> General
>> >>> - Fixed Survivors being able to climb surfaces marked for versus
>> >>> infected only.
>> >>> - Fixed a class of SurvivorBot bugs dealing with rescuing downed
>> >>> players.
>> >>> - Players can no longer grab ladders while flying through the air
>> >>> after a Tank punch.
>> >>> - Shooting near a car with an alarm that has already fired the alarm
>> >>> will no longer make chirping noises.
>> >>> - Improved loading time.
>> >>> - Fixed mini-gun physics exploit.
>> >>> - Fixed propane tanks (and other physics objects) causing players to
>> >>> fall through elevators.
>> >>> - Fixed rare achievement bug issues.
>> >>> - Fixed several map exploits.
>> >>> - Fixed various match making issues.
>> >>> - Fixed NAT traversal issues.
>> >>>
>> >>> Versus Changes
>> >>> - Added HUD elements to show status of other infected players.
>> >>> - Changed color of infected player name in chat to red.
>> >>> - Fixed exploit where players could spawn infected bots
>> >>> - Fixed instance where a Survivor changing to the infected team
>> >>> would be attacked by infected bots.
>> >>> - Normalized special infected melee damage.
>> >>> - Made the following client commands cheat protected: "Kill" and
>> >>> "explode".
>> >>> - Fixed exploit where infected players could run away and teleport
>> >>> back to gain health.
>> >>> - Players can only change teams once per map.
>> >>> - Players can't change teams while other players are still loading.
>> >>> - Tank spawns at the same % through the map for both teams in versus
>> >>> mode.
>> >>> - Made the Tank and Witch spawn directly on the escape route.
>> >>> - Increased chance of getting the Tank or Witch.
>> >>> - Fixed team swap issue.
>> >>>
>> >>> Hunter
>> >>> - Easier to pounce a Survivor who is meleeing.
>> >>> - Increased Minimum damage a Hunter pounce does.
>> >>>
>> >>> Smoker
>> >>> - Fixed Smoker tongue tolerance.
>> >>> - Smoker now has to be killed or the tongue destroyed for the tongue
>> >>> to break.
>> >>> - Survivor's cannot bash someone off the tongue until the Survivor
>> >>> being pulled is paralyzed or hanging
>> >>> - Tongue attacks that fail to paralyze or hang a Survivor will use
>> >>> the shorter ability delay timer.
>> >>> - Fixed cases where the ability timer was not using the correct time.
>> >>> - Fixed case where you could point at a Survivor but not register a
>> >>> tongue hit
>> >>> - Fixed Smoker tongue not targeting and landing properly through PZ
>> >>> ghosts.
>> >>> - Smoker tongue does damage every second while dragging paralyzed
>> >>> Survivors.
>> >>>
>> >>> Tank
>> >>> - Bashable objects now appear with a red glow.
>> >>> - Tanks hitting a car with an alarm disables the alarm permanently.
>> >>> - Tank frustration timer is only reset by hitting Survivors with
>> >>> rocks or fists.
>> >>> - Reduced autoshotgun damage against Tanks.
>> >>>
>> >>> Witch
>> >>> - Witch spawns at the same % through the map for both teams.
>> >>> - Avoids spawning within a certain % of the tank.
>> >>> - Fixed an exploit where the Witch could be woken up and tricked
>> >>> into attacking Survivors.
>> >>>
>> >>> Jason
>> >>>
>> >>> _______________________________________________
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>> >>>
>> >>>
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>> >>
>> >>
>> >
>> >
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>>
>>
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