A required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive the update. The specific changes include:
New client features: - Added view model FOV slider to advanced multiplayer options. - Added a hide view model option to advanced multiplayer options. - Added custom crosshair support. - Added crosshair image, scale, and color settings to the Options->Multiplayer settings tab. - Moved HUD minimal mode & Disable Spray options into the Advanced Multiplayer settings. - Added "open_charinfo_direct" command that opens the loadout directly to the class you're currently playing. - Replaced the "Open Loadout" entry in the options->keys dialog with this new command. Rebind / reset your config to defaults to use it. New server features: - Added "tf_damage_disablespread" convar to disable the 25% damage spread on all damage. - Added class limit support to tournament mode. - Set the "tf_tournament_classlimit_X" convars to the max number of class X allowed. - Added "tf_tournament_hide_domination_icons" convar, that allows a tournament mode server to force clients not to display domination icons over their nemeses. Gameplay changes: - Modified critical hit calculation. Overall, critical hit chance is now much more recent-performance based. - Base chance is now 2% (was 5%). - Bonus range based on damage done changed from 0%-15% to 0%-10% - Damage range required for bonus changed from 0-1600 to 0-800. - Reduced random damage spread applied to all player damage from +-25% to +-10%. - Slight reduction (improvement) of the minigun's spread. - Increased flare direct hit damage from 20 to 30. - Rewrote Natascha's slowdown code to be more consistent. - Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits). - Stealthed spies are no longer able to pickup the intelligence. They must uncloak first. - Increased soldier primary ammo count from 16 to 20. Bugfixes: - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands. - Fixed bug in teleporter logic that allowed engineers to build teleporters with HUGE health values. - Fixed matching teleporter not getting a health buff when the pair is upgraded (only the tele you were hitting got the health buff). - Fixed Medic ÜberCharge percentage in minimal-HUD mode. - Protected against an HLTV related server crash. Note that we are still working on the client timeout and lag issues. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux