Yeah, same here, seg faults but eventually starts up, just like after
the last update.
So problem hasn't been fixed.

2009/2/2 Michael Trewartha <micha...@adam.com.au>:
> Appears my server will segfault a few times (about 10), then fire up if
> you leave it....
> ---
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Segmentation fault
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> Tue Feb  3 13:32:49 CST 2009: Server restart in 10 seconds
> Could not locate steam binary:./steam, ignoring.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Segmentation fault
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> Tue Feb  3 13:32:59 CST 2009: Server restart in 10 seconds
> Could not locate steam binary:./steam, ignoring.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Segmentation fault
> Add "-debug" to the ./srcds_run command line to generate a debug.log to
> help with solving this problem
> Tue Feb  3 13:33:09 CST 2009: Server restart in 10 seconds
> Could not locate steam binary:./steam, ignoring.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 24
> maxplayers set to 24
> Unknown command "startupmenu"
> Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV /
> 27007 CL
> ConVarRef room_type doesn't point to an existing ConVar
> exec: couldn't exec skill1.cfg
> Executing dedicated server config file
> Server logging enabled.
> Server logging data to file logs/L0203000.log
> L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203000.log")
> (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740")
> Server logging enabled.
> L 02/03/2009 - 13:33:35: Log file closed
> Server logging data to file logs/L0203001.log
> L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203001.log")
> (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740")
> L 02/03/2009 - 13:33:35: server_cvar: "mp_timelimit" "30"
> L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp"
> L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp"
> Unknown command "mp_limitteams"
> Unknown command "mp_autokick"
> L 02/03/2009 - 13:33:36: server_cvar: "decalfrequency" "45"
> Writing cfg/banned_user.cfg.
> Writing cfg/banned_ip.cfg.
> exec: couldn't exec cp_well.cfg
> Adding master server 69.28.140.246:27011
> Adding master server 68.142.72.250:27011
> Could not establish connection to Steam servers.
>   VAC secure mode is activated.
>
> --
> Kind Regards,
> *Michael Trewartha*
>
> Pawel wrote:
>> Updated. Server is working ;)
>>
>> 2009/2/3 The Universes <ad...@theuniverses.com>
>>
>>
>>> So this doesn't fix the seg fault issue?
>>>
>>> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <zuc...@gmail.com> wrote:
>>>
>>>> ./srcds_run: line 352: 19086 Segmentation fault      $HL_CMD
>>>> ...
>>>>
>>>> 2009/2/3 Jason Ruymen <jas...@valvesoftware.com>
>>>>
>>>>
>>>>> A required update for Team Fortress 2 has been released.  Please run
>>>>> hldsupdatetool to receive the update.  The specific changes include:
>>>>>
>>>>> New client features:
>>>>>  - Added view model FOV slider to advanced multiplayer options.
>>>>>  - Added a hide view model option to advanced multiplayer options.
>>>>>  - Added custom crosshair support.
>>>>>        - Added crosshair image, scale, and color settings to the
>>>>> Options->Multiplayer settings tab.
>>>>>        - Moved HUD minimal mode & Disable Spray options into the
>>>>>
>>> Advanced
>>>
>>>>> Multiplayer settings.
>>>>>  - Added "open_charinfo_direct" command that opens the loadout directly
>>>>>
>>> to
>>>
>>>>> the class you're currently playing.
>>>>>        - Replaced the "Open Loadout" entry in the options->keys dialog
>>>>>
>>> with
>>>
>>>>> this new command. Rebind / reset your config to defaults to use it.
>>>>>
>>>>> New server features:
>>>>>  - Added "tf_damage_disablespread" convar to disable the 25% damage
>>>>>
>>> spread
>>>
>>>>> on all damage.
>>>>>  - Added class limit support to tournament mode.
>>>>>        - Set the "tf_tournament_classlimit_X" convars to the max number
>>>>>
>>> of
>>>
>>>>> class X allowed.
>>>>>  - Added "tf_tournament_hide_domination_icons" convar, that allows a
>>>>> tournament mode server to force clients not to display domination icons
>>>>>
>>> over
>>>
>>>>> their nemeses.
>>>>>
>>>>> Gameplay changes:
>>>>>  - Modified critical hit calculation. Overall, critical hit chance is
>>>>>
>>> now
>>>
>>>>> much more recent-performance based.
>>>>>        - Base chance is now 2% (was 5%).
>>>>>        - Bonus range based on damage done changed from 0%-15% to 0%-10%
>>>>>        - Damage range required for bonus changed from 0-1600 to 0-800.
>>>>>  - Reduced random damage spread applied to all player damage from +-25%
>>>>>
>>> to
>>>
>>>>> +-10%.
>>>>>  - Slight reduction (improvement) of the minigun's spread.
>>>>>  - Increased flare direct hit damage from 20 to 30.
>>>>>  - Rewrote Natascha's slowdown code to be more consistent.
>>>>>  - Sniper rifle now supports Crit Boost state like all other weapons
>>>>>
>>> (i.e.
>>>
>>>>> Kritzkrieg makes all shots critical hits).
>>>>>  - Stealthed spies are no longer able to pickup the intelligence. They
>>>>>
>>> must
>>>
>>>>> uncloak first.
>>>>>  - Increased soldier primary ammo count from 16 to 20.
>>>>>
>>>>> Bugfixes:
>>>>>  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several
>>>>>
>>> "physics_"
>>>
>>>>> CON_COMMAND scripts to prevent clients issuing the commands.
>>>>>  - Fixed bug in teleporter logic that allowed engineers to build
>>>>> teleporters with HUGE health values.
>>>>>  - Fixed matching teleporter not getting a health buff when the pair is
>>>>> upgraded (only the tele you were hitting got the health buff).
>>>>>  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
>>>>>  - Protected against an HLTV related server crash.
>>>>>
>>>>> Note that we are still working on the client timeout and lag issues.
>>>>>
>>>>> Jason
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>
>>>> --
>>>> Żuko
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>>> please visit:
>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>> _______________________________________________
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>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
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