Yeah, same here, seg faults but eventually starts up, just like after the last update. So problem hasn't been fixed.
2009/2/2 Michael Trewartha <micha...@adam.com.au>: > Appears my server will segfault a few times (about 10), then fire up if > you leave it.... > --- > Console initialized. > Game.dll loaded for "Team Fortress" > Segmentation fault > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help with solving this problem > Tue Feb 3 13:32:49 CST 2009: Server restart in 10 seconds > Could not locate steam binary:./steam, ignoring. > > Console initialized. > Game.dll loaded for "Team Fortress" > Segmentation fault > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help with solving this problem > Tue Feb 3 13:32:59 CST 2009: Server restart in 10 seconds > Could not locate steam binary:./steam, ignoring. > > Console initialized. > Game.dll loaded for "Team Fortress" > Segmentation fault > Add "-debug" to the ./srcds_run command line to generate a debug.log to > help with solving this problem > Tue Feb 3 13:33:09 CST 2009: Server restart in 10 seconds > Could not locate steam binary:./steam, ignoring. > > Console initialized. > Game.dll loaded for "Team Fortress" > Particles: Missing 'particles/error.pcf' > maxplayers set to 24 > maxplayers set to 24 > Unknown command "startupmenu" > Network: IP 202.136.100.201, mode MP, dedicated Yes, ports 27025 SV / > 27007 CL > ConVarRef room_type doesn't point to an existing ConVar > exec: couldn't exec skill1.cfg > Executing dedicated server config file > Server logging enabled. > Server logging data to file logs/L0203000.log > L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203000.log") > (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740") > Server logging enabled. > L 02/03/2009 - 13:33:35: Log file closed > Server logging data to file logs/L0203001.log > L 02/03/2009 - 13:33:35: Log file started (file "logs/L0203001.log") > (game "/usr/local/games/tf2-3/orangebox/tf") (version "3740") > L 02/03/2009 - 13:33:35: server_cvar: "mp_timelimit" "30" > L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp" > L 02/03/2009 - 13:33:36: server_cvar: "sv_tags" "cp" > Unknown command "mp_limitteams" > Unknown command "mp_autokick" > L 02/03/2009 - 13:33:36: server_cvar: "decalfrequency" "45" > Writing cfg/banned_user.cfg. > Writing cfg/banned_ip.cfg. > exec: couldn't exec cp_well.cfg > Adding master server 69.28.140.246:27011 > Adding master server 68.142.72.250:27011 > Could not establish connection to Steam servers. > VAC secure mode is activated. > > -- > Kind Regards, > *Michael Trewartha* > > Pawel wrote: >> Updated. Server is working ;) >> >> 2009/2/3 The Universes <ad...@theuniverses.com> >> >> >>> So this doesn't fix the seg fault issue? >>> >>> On Mon, Feb 2, 2009 at 5:39 PM, Zuko <zuc...@gmail.com> wrote: >>> >>>> ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD >>>> ... >>>> >>>> 2009/2/3 Jason Ruymen <jas...@valvesoftware.com> >>>> >>>> >>>>> A required update for Team Fortress 2 has been released. Please run >>>>> hldsupdatetool to receive the update. The specific changes include: >>>>> >>>>> New client features: >>>>> - Added view model FOV slider to advanced multiplayer options. >>>>> - Added a hide view model option to advanced multiplayer options. >>>>> - Added custom crosshair support. >>>>> - Added crosshair image, scale, and color settings to the >>>>> Options->Multiplayer settings tab. >>>>> - Moved HUD minimal mode & Disable Spray options into the >>>>> >>> Advanced >>> >>>>> Multiplayer settings. >>>>> - Added "open_charinfo_direct" command that opens the loadout directly >>>>> >>> to >>> >>>>> the class you're currently playing. >>>>> - Replaced the "Open Loadout" entry in the options->keys dialog >>>>> >>> with >>> >>>>> this new command. Rebind / reset your config to defaults to use it. >>>>> >>>>> New server features: >>>>> - Added "tf_damage_disablespread" convar to disable the 25% damage >>>>> >>> spread >>> >>>>> on all damage. >>>>> - Added class limit support to tournament mode. >>>>> - Set the "tf_tournament_classlimit_X" convars to the max number >>>>> >>> of >>> >>>>> class X allowed. >>>>> - Added "tf_tournament_hide_domination_icons" convar, that allows a >>>>> tournament mode server to force clients not to display domination icons >>>>> >>> over >>> >>>>> their nemeses. >>>>> >>>>> Gameplay changes: >>>>> - Modified critical hit calculation. Overall, critical hit chance is >>>>> >>> now >>> >>>>> much more recent-performance based. >>>>> - Base chance is now 2% (was 5%). >>>>> - Bonus range based on damage done changed from 0%-15% to 0%-10% >>>>> - Damage range required for bonus changed from 0-1600 to 0-800. >>>>> - Reduced random damage spread applied to all player damage from +-25% >>>>> >>> to >>> >>>>> +-10%. >>>>> - Slight reduction (improvement) of the minigun's spread. >>>>> - Increased flare direct hit damage from 20 to 30. >>>>> - Rewrote Natascha's slowdown code to be more consistent. >>>>> - Sniper rifle now supports Crit Boost state like all other weapons >>>>> >>> (i.e. >>> >>>>> Kritzkrieg makes all shots critical hits). >>>>> - Stealthed spies are no longer able to pickup the intelligence. They >>>>> >>> must >>> >>>>> uncloak first. >>>>> - Increased soldier primary ammo count from 16 to 20. >>>>> >>>>> Bugfixes: >>>>> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several >>>>> >>> "physics_" >>> >>>>> CON_COMMAND scripts to prevent clients issuing the commands. >>>>> - Fixed bug in teleporter logic that allowed engineers to build >>>>> teleporters with HUGE health values. >>>>> - Fixed matching teleporter not getting a health buff when the pair is >>>>> upgraded (only the tele you were hitting got the health buff). >>>>> - Fixed Medic ÜberCharge percentage in minimal-HUD mode. >>>>> - Protected against an HLTV related server crash. >>>>> >>>>> Note that we are still working on the client timeout and lag issues. >>>>> >>>>> Jason >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>> >>>> -- >>>> Żuko >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>> please visit: >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux