So this doesn't fix the seg fault issue?

On Mon, Feb 2, 2009 at 5:39 PM, Zuko <zuc...@gmail.com> wrote:
> ./srcds_run: line 352: 19086 Segmentation fault      $HL_CMD
> ...
>
> 2009/2/3 Jason Ruymen <jas...@valvesoftware.com>
>
>> A required update for Team Fortress 2 has been released.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> New client features:
>>  - Added view model FOV slider to advanced multiplayer options.
>>  - Added a hide view model option to advanced multiplayer options.
>>  - Added custom crosshair support.
>>        - Added crosshair image, scale, and color settings to the
>> Options->Multiplayer settings tab.
>>        - Moved HUD minimal mode & Disable Spray options into the Advanced
>> Multiplayer settings.
>>  - Added "open_charinfo_direct" command that opens the loadout directly to
>> the class you're currently playing.
>>        - Replaced the "Open Loadout" entry in the options->keys dialog with
>> this new command. Rebind / reset your config to defaults to use it.
>>
>> New server features:
>>  - Added "tf_damage_disablespread" convar to disable the 25% damage spread
>> on all damage.
>>  - Added class limit support to tournament mode.
>>        - Set the "tf_tournament_classlimit_X" convars to the max number of
>> class X allowed.
>>  - Added "tf_tournament_hide_domination_icons" convar, that allows a
>> tournament mode server to force clients not to display domination icons over
>> their nemeses.
>>
>> Gameplay changes:
>>  - Modified critical hit calculation. Overall, critical hit chance is now
>> much more recent-performance based.
>>        - Base chance is now 2% (was 5%).
>>        - Bonus range based on damage done changed from 0%-15% to 0%-10%
>>        - Damage range required for bonus changed from 0-1600 to 0-800.
>>  - Reduced random damage spread applied to all player damage from +-25% to
>> +-10%.
>>  - Slight reduction (improvement) of the minigun's spread.
>>  - Increased flare direct hit damage from 20 to 30.
>>  - Rewrote Natascha's slowdown code to be more consistent.
>>  - Sniper rifle now supports Crit Boost state like all other weapons (i.e.
>> Kritzkrieg makes all shots critical hits).
>>  - Stealthed spies are no longer able to pickup the intelligence. They must
>> uncloak first.
>>  - Increased soldier primary ammo count from 16 to 20.
>>
>> Bugfixes:
>>  - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_"
>> CON_COMMAND scripts to prevent clients issuing the commands.
>>  - Fixed bug in teleporter logic that allowed engineers to build
>> teleporters with HUGE health values.
>>  - Fixed matching teleporter not getting a health buff when the pair is
>> upgraded (only the tele you were hitting got the health buff).
>>  - Fixed Medic ÜberCharge percentage in minimal-HUD mode.
>>  - Protected against an HLTV related server crash.
>>
>> Note that we are still working on the client timeout and lag issues.
>>
>> Jason
>>
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>>
>
>
>
> --
> Żuko
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