So this doesn't fix the seg fault issue? On Mon, Feb 2, 2009 at 5:39 PM, Zuko <zuc...@gmail.com> wrote: > ./srcds_run: line 352: 19086 Segmentation fault $HL_CMD > ... > > 2009/2/3 Jason Ruymen <jas...@valvesoftware.com> > >> A required update for Team Fortress 2 has been released. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> New client features: >> - Added view model FOV slider to advanced multiplayer options. >> - Added a hide view model option to advanced multiplayer options. >> - Added custom crosshair support. >> - Added crosshair image, scale, and color settings to the >> Options->Multiplayer settings tab. >> - Moved HUD minimal mode & Disable Spray options into the Advanced >> Multiplayer settings. >> - Added "open_charinfo_direct" command that opens the loadout directly to >> the class you're currently playing. >> - Replaced the "Open Loadout" entry in the options->keys dialog with >> this new command. Rebind / reset your config to defaults to use it. >> >> New server features: >> - Added "tf_damage_disablespread" convar to disable the 25% damage spread >> on all damage. >> - Added class limit support to tournament mode. >> - Set the "tf_tournament_classlimit_X" convars to the max number of >> class X allowed. >> - Added "tf_tournament_hide_domination_icons" convar, that allows a >> tournament mode server to force clients not to display domination icons over >> their nemeses. >> >> Gameplay changes: >> - Modified critical hit calculation. Overall, critical hit chance is now >> much more recent-performance based. >> - Base chance is now 2% (was 5%). >> - Bonus range based on damage done changed from 0%-15% to 0%-10% >> - Damage range required for bonus changed from 0-1600 to 0-800. >> - Reduced random damage spread applied to all player damage from +-25% to >> +-10%. >> - Slight reduction (improvement) of the minigun's spread. >> - Increased flare direct hit damage from 20 to 30. >> - Rewrote Natascha's slowdown code to be more consistent. >> - Sniper rifle now supports Crit Boost state like all other weapons (i.e. >> Kritzkrieg makes all shots critical hits). >> - Stealthed spies are no longer able to pickup the intelligence. They must >> uncloak first. >> - Increased soldier primary ammo count from 16 to 20. >> >> Bugfixes: >> - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" >> CON_COMMAND scripts to prevent clients issuing the commands. >> - Fixed bug in teleporter logic that allowed engineers to build >> teleporters with HUGE health values. >> - Fixed matching teleporter not getting a health buff when the pair is >> upgraded (only the tele you were hitting got the health buff). >> - Fixed Medic ÜberCharge percentage in minimal-HUD mode. >> - Protected against an HLTV related server crash. >> >> Note that we are still working on the client timeout and lag issues. >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Żuko > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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