I thought srcds in linux always referenced the dll file ... I'm pretty sure that's normal behavior.
-mauirixxx - Sent from my #hlserveradmins IRC fanboyism -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Thursday, March 05, 2009 4:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available I'm experiencing the same on a small test server (Unbuntu). It also references game.dll. Ryan 2009/3/5 Pawel <tra...@gmail.com>: > I can't start my server on linux centos. > > Auto detecting CPU > Using SSE2 Optimised binary. > Server will auto-restart if there is a crash. > > Console initialized. > Game.dll loaded for "Team Fortress" > > Why it is loading game.dll for linux? 0_o > > On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <cc2isc...@gmail.com> wrote: > >> Gameplay is related to servers, is it not? >> >> On 3/5/09, Björn Rohlén <gry...@gmail.com> wrote: >> > This list is for server discussions, not gameplay. >> > >> > -G >> > >> > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers >> > <riem...@binkey.nl> >> wrote: >> >> Would be nice if the sandman could -NOT- stop a uber, the whole >> >> point of the name "uber" is not correct now anymore. >> >> >> >> Especially with maps like Egypt where its "engie" time in some >> >> maps, if you get the chance to go past the 3 sentry's and you get >> >> hit by a ball its game over. (not to mention the airblast of a >> >> pyro, but that has more logic) >> >> >> >> -----Oorspronkelijk bericht----- >> >> Van: hlds_linux-boun...@list.valvesoftware.com >> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason >> >> Ruymen >> >> Verzonden: vrijdag 6 maart 2009 0:41 >> >> Aan: Half-Life dedicated Win32 server mailing list; >> >> hlds_linux@list.valvesoftware.com; >> >> hlds_annou...@list.valvesoftware.com >> >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available >> >> >> >> A required update for Team Fortress 2 is now available. Please >> >> run hldsupdatetool to receive it. The specific changes include: >> >> >> >> Gameplay changes: >> >> - Added a duck timer that prevents duck spamming while running >> >> around on-ground. >> >> - In-air, players are only allowed to duck once before they touch >> ground >> >> again. >> >> - Fixed several bounding box issues with jumping, falling, and >> >> rocket jump air-walking. Bounding box should be much more accurate >> >> there now. >> >> - Increased backstab check so that Spies can side-stab again. >> >> - When disguising, Spies now always start showing the primary >> >> weapon in their disguise, and can then switch it with the last-disguise >> >> key. >> >> >> >> TF2 Fixes: >> >> - Fixed flamethrower loophole that resulted in the flame effect >> >> being stuck on while the flamethrower wasn't really firing. >> >> - Fixed exploit that allowed players to circumvent the force-fire >> timeout >> >> on the pipebomb launcher. >> >> - Fixed a bug that caused Natasha's slow on hit effect to be >> >> inverted from 75% to 25%. >> >> - Restored sawmill_logs.mdl file, fixing some user maps that used it. >> >> - Fixed some localization issues with Scout achievement strings. >> >> - Removed the "Final" phrasing in the map loading screen. >> >> >> >> Engine fixes: >> >> - Fixed a server crash on startup under Linux. >> >> - Fixed a buffer overflow issue related to network string tables. >> >> - Gamestats uploading is now done asynchronously. This fixes the >> >> client timeout issues on map changes. >> >> >> >> CP_Junction: >> >> - Fixed an exploit where engineers could build a teleporter exit >> >> in an invalid area. >> >> - Fixed a few bad overlay assignments and other minor issues. >> >> >> >> Jason >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> -- >> Sent from my mobile device >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Pozdrawiam, > > Paweł Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux