I thought srcds in linux always referenced the dll file ... I'm pretty sure 
that's normal behavior.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
Sent: Thursday, March 05, 2009 4:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

I'm experiencing the same on a small test server (Unbuntu). It also references 
game.dll.

Ryan

2009/3/5 Pawel <tra...@gmail.com>:
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> Why it is loading game.dll for linux? 0_o
>
> On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL <cc2isc...@gmail.com> wrote:
>
>> Gameplay is related to servers, is it not?
>>
>> On 3/5/09, Björn Rohlén <gry...@gmail.com> wrote:
>> > This list is for server discussions, not gameplay.
>> >
>> > -G
>> >
>> > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers 
>> > <riem...@binkey.nl>
>> wrote:
>> >> Would be nice if the sandman could -NOT- stop a uber, the whole 
>> >> point of the name "uber" is not correct now anymore.
>> >>
>> >> Especially with maps like Egypt where its "engie" time in some 
>> >> maps, if you get the chance to go past the 3 sentry's and you get 
>> >> hit by a ball its game over. (not to mention the airblast of a 
>> >> pyro, but that has more logic)
>> >>
>> >> -----Oorspronkelijk bericht-----
>> >> Van: hlds_linux-boun...@list.valvesoftware.com
>> >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason 
>> >> Ruymen
>> >> Verzonden: vrijdag 6 maart 2009 0:41
>> >> Aan: Half-Life dedicated Win32 server mailing list; 
>> >> hlds_linux@list.valvesoftware.com; 
>> >> hlds_annou...@list.valvesoftware.com
>> >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>> >>
>> >> A required update for Team Fortress 2 is now available.  Please 
>> >> run hldsupdatetool to receive it.  The specific changes include:
>> >>
>> >> Gameplay changes:
>> >>  - Added a duck timer that prevents duck spamming while running 
>> >> around on-ground.
>> >>  - In-air, players are only allowed to duck once before they touch
>> ground
>> >> again.
>> >>  - Fixed several bounding box issues with jumping, falling, and 
>> >> rocket jump air-walking. Bounding box should be much more accurate 
>> >> there now.
>> >>  - Increased backstab check so that Spies can side-stab again.
>> >>  - When disguising, Spies now always start showing the primary 
>> >> weapon in their disguise, and can then switch it with the last-disguise 
>> >> key.
>> >>
>> >> TF2 Fixes:
>> >>  - Fixed flamethrower loophole that resulted in the flame effect 
>> >> being stuck on while the flamethrower wasn't really firing.
>> >>  - Fixed exploit that allowed players to circumvent the force-fire
>> timeout
>> >> on the pipebomb launcher.
>> >>  - Fixed a bug that caused Natasha's slow on hit effect to be 
>> >> inverted from 75% to 25%.
>> >>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>> >>  - Fixed some localization issues with Scout achievement strings.
>> >>  - Removed the "Final" phrasing in the map loading screen.
>> >>
>> >> Engine fixes:
>> >>  - Fixed a server crash on startup under Linux.
>> >>  - Fixed a buffer overflow issue related to network string tables.
>> >>  - Gamestats uploading is now done asynchronously. This fixes the 
>> >> client timeout issues on map changes.
>> >>
>> >> CP_Junction:
>> >>  - Fixed an exploit where engineers could build a teleporter exit 
>> >> in an invalid area.
>> >>  - Fixed a few bad overlay assignments and other minor issues.
>> >>
>> >> Jason
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list 
>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list 
>> >> archives, please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list 
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> --
>> Sent from my mobile device
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list 
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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