Gameplay is related to servers, is it not?

On 3/5/09, Björn Rohlén <gry...@gmail.com> wrote:
> This list is for server discussions, not gameplay.
>
> -G
>
> On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers <riem...@binkey.nl> wrote:
>> Would be nice if the sandman could -NOT- stop a uber, the whole point of
>> the
>> name "uber" is not correct now anymore.
>>
>> Especially with maps like Egypt where its "engie" time in some maps, if
>> you
>> get the chance to go past the 3 sentry's and you get hit by a ball its
>> game
>> over. (not to mention the airblast of a pyro, but that has more logic)
>>
>> -----Oorspronkelijk bericht-----
>> Van: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen
>> Verzonden: vrijdag 6 maart 2009 0:41
>> Aan: Half-Life dedicated Win32 server mailing list;
>> hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
>> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>>
>> A required update for Team Fortress 2 is now available.  Please run
>> hldsupdatetool to receive it.  The specific changes include:
>>
>> Gameplay changes:
>>  - Added a duck timer that prevents duck spamming while running around
>> on-ground.
>>  - In-air, players are only allowed to duck once before they touch ground
>> again.
>>  - Fixed several bounding box issues with jumping, falling, and rocket
>> jump
>> air-walking. Bounding box should be much more accurate there now.
>>  - Increased backstab check so that Spies can side-stab again.
>>  - When disguising, Spies now always start showing the primary weapon in
>> their disguise, and can then switch it with the last-disguise key.
>>
>> TF2 Fixes:
>>  - Fixed flamethrower loophole that resulted in the flame effect being
>> stuck
>> on while the flamethrower wasn't really firing.
>>  - Fixed exploit that allowed players to circumvent the force-fire timeout
>> on the pipebomb launcher.
>>  - Fixed a bug that caused Natasha's slow on hit effect to be inverted
>> from
>> 75% to 25%.
>>  - Restored sawmill_logs.mdl file, fixing some user maps that used it.
>>  - Fixed some localization issues with Scout achievement strings.
>>  - Removed the "Final" phrasing in the map loading screen.
>>
>> Engine fixes:
>>  - Fixed a server crash on startup under Linux.
>>  - Fixed a buffer overflow issue related to network string tables.
>>  - Gamestats uploading is now done asynchronously. This fixes the client
>> timeout issues on map changes.
>>
>> CP_Junction:
>>  - Fixed an exploit where engineers could build a teleporter exit in an
>> invalid area.
>>  - Fixed a few bad overlay assignments and other minor issues.
>>
>> Jason
>>
>>
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>>
>>
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>
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