Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén <gry...@gmail.com> wrote: > This list is for server discussions, not gameplay. > > -G > > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers <riem...@binkey.nl> wrote: >> Would be nice if the sandman could -NOT- stop a uber, the whole point of >> the >> name "uber" is not correct now anymore. >> >> Especially with maps like Egypt where its "engie" time in some maps, if >> you >> get the chance to go past the 3 sentry's and you get hit by a ball its >> game >> over. (not to mention the airblast of a pyro, but that has more logic) >> >> -----Oorspronkelijk bericht----- >> Van: hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen >> Verzonden: vrijdag 6 maart 2009 0:41 >> Aan: Half-Life dedicated Win32 server mailing list; >> hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available >> >> A required update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive it. The specific changes include: >> >> Gameplay changes: >> - Added a duck timer that prevents duck spamming while running around >> on-ground. >> - In-air, players are only allowed to duck once before they touch ground >> again. >> - Fixed several bounding box issues with jumping, falling, and rocket >> jump >> air-walking. Bounding box should be much more accurate there now. >> - Increased backstab check so that Spies can side-stab again. >> - When disguising, Spies now always start showing the primary weapon in >> their disguise, and can then switch it with the last-disguise key. >> >> TF2 Fixes: >> - Fixed flamethrower loophole that resulted in the flame effect being >> stuck >> on while the flamethrower wasn't really firing. >> - Fixed exploit that allowed players to circumvent the force-fire timeout >> on the pipebomb launcher. >> - Fixed a bug that caused Natasha's slow on hit effect to be inverted >> from >> 75% to 25%. >> - Restored sawmill_logs.mdl file, fixing some user maps that used it. >> - Fixed some localization issues with Scout achievement strings. >> - Removed the "Final" phrasing in the map loading screen. >> >> Engine fixes: >> - Fixed a server crash on startup under Linux. >> - Fixed a buffer overflow issue related to network string tables. >> - Gamestats uploading is now done asynchronously. This fixes the client >> timeout issues on map changes. >> >> CP_Junction: >> - Fixed an exploit where engineers could build a teleporter exit in an >> invalid area. >> - Fixed a few bad overlay assignments and other minor issues. >> >> Jason >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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